Just erased my whole project, found myself uncomfortable in Godot, so here we are in Unity (after all I have loads of experience in C#). First Day - Wasted XD
UniqBoy
Recent community posts
So, I've made a really good progress and am almost finishing the first stage, but I've got questions regarding the use of fonts. The use of text is to kind of mislead/guide the player and it appears on screen from time to time. Are we allowed to use the premade fonts or this also counts as an extra asset?
I just wanted to let all of you know that you aren't the worst here and possibly encourage you a bit. I think I'm among the rare ones that have never built a game before, yet participate in a jam. Not that I'm new to programming (been doing F#, C# and C++ for the past 4 years), but I was always concentrating so hard on making my own engine. So I decided to go for Unity or Godot and by following some of the documentation, tutoriales etc. finish at least what could be called a game. Good luck to everyone and have a nice time coding! :)