From my experience the best version is just playing online. It's a lot more stable than desktop versions. Not sure why.
unit73e
Recent community posts
Ok I'll check he new bindings in Windows. I'm glad that you made a Linux version. Usually Unity games never have a Linux port and rely on wine.
What I meant by animations it's classic hand drawn, like what studio Ghibli and Disney do, vs traditional retro pixel style, like what you have and MSDOS games like Commander Keen. Something like Arms Bless 2 by Cinderalle Castle is the style you have, but Dark Hunter Kuro by Pierock Games is what you should aim for, or maybe Eris Dysnomia by Above the Damage, which is somewhat easier. This is difficult to do and more of a long term plan so I wouldn't worry too much. I'm picky for sure in these things. Having a good gameplay, with simple controls is a lot more important. Arms Bless 2 graphics aren't impressive, but it has an excellent gameplay, which is a lot more important. Interestingly Arms Bless 2 also has a complex key setup, with lots of special powers, but somehow it ends up working.
I like this game for sure, it's just that I see a lot of game developers that don't fix important issues and then end up losing momentum and general interest and this is one of the games I'd like to see that not happen. That and maybe I should start making my own games.
I like were this game is going:
- The art style is very good.
- So far the music is good. There's only a few chip-tunes but they're catchy.
- The battle logic is new even in this kind of game. You can either strike or PP which will make the enemy tired. Usually in these games the goal is to avoid PP but here it's an attack.
- It's not finished but already an addicting game.
However there are issues:
- Game still crashes after every event. I'm using wine on Linux but this looks like a game problem.
- The battle system needs to be improved. I get you can attack or PP, but it's too little. There's hardly any strategy involved, it's purely based on luck.
- Usually in rouge like games the winning factor is persistence, because even if you lose you get upgrades in the next run. However here you restart the entire game and get nothing. That makes it less interesting, because again, it's purely based on luck.
- I got to the boss but it's ridiculously hard, practically impossible to beat. Not sure if I'm doing something wrong but it's a lot more difficult than any other character.
- There's not much feedback when you hit or get hit, so it's difficult to know when you're almost losing. You have to constantly check your health and PP. Maybe add strike and tease animations.
- The character is disproportional in some PP attacks. Maybe make it more uniform, it would make the game more polished.
- Could have animations at some point when you're in H mode. I don't think this is very important though, just a nice to have.
Good job, I'll keep watching.
Played the Linux demo and it has potential:
- The atmosphere and graphics are nice.
- The plot classic but intriguing.
- The characters look decent so far.
What I suggest:
- The controls are non-standard. The normal controls in 2D Japanese games are arrows to move, Z for jump, X for action, C for special. What you have, WASD + Space + QE + PL, is too much, and confusing. You could also had gamepad controls as well.
- The battles are cumbersome. A better system would be block and attack, or dash and attack, rather than attack at the right moment and spot and maybe you don't get hit. As it is, it's frustrating, rather than fun.
- The animations could be improved. The characters fill a bit like stickers, they don't move organically. Maybe check the 12 principles of animation by Disney. It's an old book but all good cartoon animators follow those principles, including Japanese anime artists. However this is low priority, in my opinion. I like the aesthetics, it has its charm.
- The H animations need to be improved. This is the hardest to get right, but also the least important.
Please don't take this as harsh criticism, these are potential suggestions, if you want and can do. I honestly think these would improve the game a lot, but you do what you can, not what you want.
In any case, I'll keep an eye on this one.
Interesting game but crashes too often in Linux with segmentation faults.
I'm using Arch Linux and the error is in libc.so.6. It's not very helpful as it is, it would need Godot debugging. I can say it's after finishing any event.
Other than that there's no feedback on anything, so it's difficult to understand what's happening. There's no instructions either. I don't like tutorials but at least have a help. Since this is version 0.1.1 it's normal to have bugs.
You should add a change log btw.