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Unofficial Translator

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A member registered Nov 23, 2021 · View creator page →

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Recent community posts

The UI on the settings and about through the main page is difficult to read, and the settings and buttons do not give any feedback, making for a worse experience as it's the first you see.

The game plays nicely, and I love that the ships are blocks and can be targeted separately. However, the hits and being hit lack feedback, and the big beam is blinding. I had a lot of fun playing the game.

Replayed and am so happy to find out that there is an ending, I liked the improvements. In the case that you do update it again, I would love for you to enable the ability to play the game in full screen

I love the feel of when your character is big, the ability to scale your character with up and down might have been something left from the design process but was a useful feature. I enjoyed the use of a boss level. You did a great job, especially for a first game jam game. The biggest point of improvement would be the jumping which feels very floaty.

Are you planning to keep working on the game?

This is so cute, it's short but I love all the little details

This is such a fun game, the puns are amazing. The only issue is that the mouth only stays open for a little while each time.

This is such a cool and pretty concept, good job

Possibly a bug but I was almost at 40.00 feet when the game wouldn't let me shoot anymore. Very fun game non the less

I absolutely love this concept and it's execution

I am really missing the colour pink, I did my best, trans rights

Don't know if you read these comments, but the link on your LinkedIn leading to this page is broken

(1 edit)

This game is adorable and a little adictive. The cat's AI could use some work as they keep running into walls and getting stuck on objects. I did not realise that you could pet the cats in the beginning

Very difficult but very fun. Impressive for 3 hours.

This looks amazing and it played great. I am so happy there was a skip button and a walkthrough so I could get all the endings. Certainly interested in what you make next. It's really good for something made in a week and as a first project.

I really like the change. It was a lot of fun but would benefit from a way to keep track of your score.

The main menu was perfect. The game was fun. The dead noises were perfect. Shooting was a little frustrating tho due to the lack of rotation.

It is really cute and I really like it but I am struggling with the balance and always die of starvation at the end of autumn.

Its really cute. Its a great first game and can't wait what you'll make in the future. You can use this site to turn your scratch project into an in browser game https://packager.turbowarp.org/

I do not know where the 120 seconds are but otherwise, a very juicy, very pretty game. Was the enemy with the mask unbeatable? just curious.  A nice addition could be to add a way to destroy previously placed towers or to upgrade them some how. This could also really use something that counts how manny rounds you have played. Its a really fun game.

I love it . I kept losing and had to look at the comments to figure out that I should just spawn -5 at the start. It is really cute and the audio is also great. One thing that was slightly annoying was that once you selected a tower you could not unselect it even if you misclicked or changed your mind.

The sound feels wierd, I am only able to hear it on my left.
You can kill the enemies even with out shooting and my health goes down without a clear reason.
I do like the art.
When the time runs out you appear on a second island, I can not trade, and when you press one of the buttons to trade or exit you shoot.

I like the game art but it could use some audio and the controls for the time bubble feel very unresponsive. I couldn't get past the water.

I like the game art but it could use some audio and the controls for the time bubble feel very unresponsive. I couldn't get past the water.

Such an adorable game. I loved the art and the controls felt great.