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unseenpeak

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A member registered Jul 12, 2021 · View creator page →

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The story idea is literally perfect.

Big fan of how the player moves! Good job.

Love the grandma walking animation.

Thank you for the kind words!

Thank you!

Sound effects for punching a building are hilarious. Love the Rampage vibe.

I tried several times and ran into bugs with the monsters not moving, but wow! I think this concept is really cool. My brain immediate took me to all these wonderful possibility you could expand your game. You could really expand this to being a tower defense pinball game where the knight is protecting a castle from hordes of an invading army. trying to get through the flippers which are doors to the castle. At the end of each round the camera could pan down into the castle and provide upgrades like trebuchet shooting from behind the flippers etc! Really cool concept!


Controls are tight and concept is neat, but I did notice on the second instance of getting the gum you have no room for error. Placing the gum in the wrong spot forced my character to jump into spikes to restart.

Maybe you could have character blow a bubble allowing you to throw it. While the bubble is on the wall after X amount of seconds it deflates gives the player the ability to blow another bubble . Maybe there is X amount of charges on how many bubbles can be present in the game once for the wall jumping mechanic. This gives the player room for error! At least in the first level ha. Just an idea!

I also did not realize that the gum stuck to objects at first, because I initially tried this by jumping + arrow + throwing gum and the gum did not come out.

Good news is that you have a cool concept to build off of!

Loved the walking animation. Art style is minimalist, but efficient!

Yes, simple to understand a little room to master. Thank you for your kind words.

Thanks so much!

Thanks so much! Plenty of room for growth in the game and I'm glad you experienced a little tension with time running out!

I agree the target list at the bottom is a little small. Hopefully full screen helps with that ha.  This was my first time making a game using pixel art and I think we may have chosen a resolution a little too small to fit the UI components.

Very clever use of the theme! Loved the game play utilizing such a low number of assets. Animations and overall polish was beautiful.

Thanks so much! I'll update the description to hopefully help others with the hose bib.

You're playing a mischievous kid! Maybe not translated that well ha.

I originally had a tool tip appear near the hose bib, but removed it. Might need a stronger indication with the hose bib. Thanks so much!