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unspelld

4
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1
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A member registered Dec 07, 2023

Recent community posts

I set the root sprite to move X and Y slightly then add rotational drag to connected bones, but you'll probably want to ignore bounce velocity on all those sprites to avoid an intense bounce when you talk.

Changing the max fps to 60 in the settings file then re-adjusting the animation speed worked, thank you!

This is kind of hard to describe so I made a couple gifs

The animation in 1.2.1, animation speed 36

The same avatar/animation in 1.3, no settings changed


It seems like its skipping frames? Tweaking the settings in 1.3 doesn't fix it unfortunately. I noticed if I set the speed higher I see ghosts of some of the missing frames sometimes.