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Unterseeboot

4
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1
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A member registered Feb 28, 2022

Recent community posts

I like the sci-fi concept and the design.   It seems there is room on the card for a slightly larger font; it was quite difficult to read.   The dark background gives  you the in-Space look and feel but it eats up a lot of the printer ink; maybe something a little lighter.   The game ran rather long; the win conditions make it nearly impossible for anyone to win -- with the fuel running out, and one side unwilling to re-fuel, a stalemate can quickly emerge.  Particularly if one side is at a disadvantage, then do not agree to a refuel and grab the draw -- like in Chess.   I do like how the three satellites interact, and the three orbital zones each with there own orbital rate of inertia.  

I am messing around with a solitaire variant that may prove quicker.

excellent game; fast and fun; I like the card strategy

I like it.   It plays well with both sides winning.  I tried a couple of different strategies for the FAL -- combined and split forces.


Question: Since FAR unit 339 starts on Red Beach, does that mean the FAL cannot land more than two units there on Turn 1?   If so, does the remainder of the force have to land at Blue Beach or can they delay their entry until Red Beach is cleared?

Excellent mini-game.  Have several plays under the belt.