but it works great! if it wasn't pico8 i would definitely think it was implemented by a more complex physics engine like box2d. would you be interested in making some tutorials just for physics?
Urada
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I still have a small problem. I am trying to make a jumping effect. I don't know when to use jump and land animations. My current plan is to play jump_rise when I press the jump button and continue to exert force. Then I play jump_mid. After landing, play jump_fall and land continuously.
I am new to game development and I don’t know what the "correct/best" approach is. It would be great if you can answer my question :)
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