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Urada

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A member registered Sep 27, 2019 · View creator page →

Creator of

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Sorry! I totally forgot to reply to you. Since then I've taken a look at your code and bought a pico8 license and am now trying to make a little game of my own. I've found pico8 to be a great way to prototype games, to experiment with gameplay without having to deal with many of the details that can distract you during development

but it works great! if it wasn't pico8 i would definitely think it was implemented by a more complex physics engine like box2d. would you be interested in making some tutorials just for physics?

That's amazing. How did you implement this physics from scratch?

There are some similar style assets on opengameart.com, all free.

Unable to pay with paypal, maybe you can use USD instead?

Seriously, this is the best pack I've ever seen, and it's only $1.50 :(

Anyway, looking forward to more art from you :)

like this: 

On the surface:

  "We must to stop corrupt and fraudsters from transferring assets abroad!"

Actually:

  "You want to spend $10 on this cute cow girl? No my boy, you don't" ;)

Probably the government's problem. I have a lot of complaints about that, but let it go ;)

Great! Even the chicken has a cow costume! I spent some time trying to pay for it, but never got around to it. Eventually I had to ask my friends in the US to buy it for me before the offer ended. I wonder if there will be more Is an update in the future?

These baskets and food are lovely!

This art style is great, will there be characters or animal spirits in the future?

Anyway, thank you again for your work ;)

I still have a small problem. I am trying to make a jumping effect. I don't know when to use jump and land animations. My current plan is to play jump_rise when I press the jump button and continue to exert force. Then I play jump_mid. After landing, play jump_fall and land continuously.

I am new to game development and I don’t know what the "correct/best" approach is. It would be great if you can answer my question :)

I experimented in unity3d, maybe I did something wrong, the effect does not look natural. The effect from idle directly to run seems to be better (and vice versa).

(1 edit)

Great asset! But I don't quite understand what "idle transition" is used for. Is it used to link idle and run animations?

Thank you for your hard work! almost every day I can receive an update email.

I look forward to it. :)

Hello! I like your work very much! I wonder if there will be more titles in the outdoor graphics pack in the future?