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That's amazing. How did you implement this physics from scratch?

its been a while, but i think i just looked up some formulas and applied them

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but it works great! if it wasn't pico8 i would definitely think it was implemented by a more complex physics engine like box2d. would you be interested in making some tutorials just for physics?

maybe, i wrote an article on the game that explores some of the inner workings here - https://nerdyteachers.com/PICO-8/Pico-View/?issue=14#superworldofgoo

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Sorry! I totally forgot to reply to you. Since then I've taken a look at your code and bought a pico8 license and am now trying to make a little game of my own. I've found pico8 to be a great way to prototype games, to experiment with gameplay without having to deal with many of the details that can distract you during development