urielmanx7
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A member registered Dec 18, 2020 · View creator page →
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A little test where I was trying to replicate as much mechanics from Megaman X games
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SpacEscape -Chibi Edition- comments · Replied to Bobby Boshka in SpacEscape -Chibi Edition- comments
Honestly, it was just the drive to make one you know? You like something so much, you wanna do it. But I really don't know shit, that's why I have so much trouble finishing one, the irony is that I studied software engineering in college :v I guess that shows you the quality of education back then here in Mexico.
As for suggestions, I could only give ones for Godot, which is the game engine I'm using. But I think of the channels I've watched they have one or two about game theory in general; try gamesfromscratch and GDquest on YT, hopefully that helps.
SpacEscape -Chibi Edition- comments · Replied to bigblackshiba22 in SpacEscape -Chibi Edition- comments
SpacEscape -Chibi Edition- comments · Replied to Bobby Boshka in SpacEscape -Chibi Edition- comments
🔞Five Nights at FuzzBoob's: Definitive Edition comments · Posted in 🔞Five Nights at FuzzBoob's: Definitive Edition comments
Night Shift at Fazclaire's Nightclub comments · Posted in Night Shift at Fazclaire's Nightclub comments
SpacEscape -Chibi Edition- comments · Replied to Tiny Dracula in SpacEscape -Chibi Edition- comments
SpacEscape -Chibi Edition- comments · Replied to ComfyFoxLuna in SpacEscape -Chibi Edition- comments
SpacEscape -Chibi Edition- comments · Replied to car-crasher-56 in SpacEscape -Chibi Edition- comments
SpacEscape -Chibi Edition- comments · Replied to marielarenenolberto@gmail.com in SpacEscape -Chibi Edition- comments
SpacEscape -Chibi Edition- comments · Replied to marielarenenolberto@gmail.com in SpacEscape -Chibi Edition- comments
I meant what I said, Nene feels a bit stiff when you are doing battle.
As in the amount of time you are stuck in animation before you can do another action. This is nothing new, or just my preference, this is good game dev 101, is not meant to make the game easier, but to feel more responsive, like coyote time, which for those who don't know, its a reference to old Looney Tunes cartoons where when the coyote would walk past the edge of a pit, he was able to walk a bit until he realizes there's no floor and then falls to the ground. In game terms, you give the player a split second of "air time" after the character walks off a platform where they can still jump, and again, this is not to make the game easier, but to make the game feel more responsive and fair, if you don't have this, the platforms feel slippering and makes you feel like the collision is off.
The game is fine as it is, I just thought the combat wasn't as satisfying as it could be due afore mentioned "stiffness".
SpacEscape -Chibi Edition- comments · Replied to AnonymousMind in SpacEscape -Chibi Edition- comments
SpacEscape -Chibi Edition- comments · Replied to JusAlewdDude in SpacEscape -Chibi Edition- comments
Disaster guys, Fucking disaster. comments · Replied to AnonymousMind in Disaster guys, Fucking disaster. comments