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urielmanx7

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A member registered Dec 18, 2020 · View creator page →

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I've started to take the treatment more seriously now, and it seems to start to work, but I can't tell how long until I'm healthy again.

->,-> = dash

Yes; but I've been dealing with health issues all year, it's been very hard to work in the game.

Honestly, it was just the drive to make one you know? You like something so much, you wanna do it. But I really don't know shit, that's why I have so much trouble finishing one, the irony is that I studied software engineering in college :v I guess that shows you the quality of education back then here in Mexico.
As for suggestions, I could only give ones for Godot, which is the game engine I'm using. But I think of the channels I've watched they have one or two about game theory in general; try gamesfromscratch and GDquest on YT, hopefully that helps.

Gallery will be in-game.
OG SE will be remade after this on Godot ver4

https://www.partitionwizard.com/news/catastrophic-failure-error-copying-file-or-...

Account was banned. No more Discord.

(1 edit)

Sometime in the future.

Press DOWN + Jump. Sorry about that, the tutorial message was mispaced.

Why nots et a suggested price then, you know the one that says that the game is free but it also gives you the option to give any amount of money you want.

yes

Maayyybeeee.

And this time I mean it.

I wondering if I should kinda copy Samus's ship design but somehow make the "face" look like a cat :v

I wish surrender would have different dialogue on the bad end scene than when you lose naturally; rather than being just a shortcut to watch the bad end.

No.

Basically a carbon copy of the original, just add a short sex animation after the jumpscare. Which to complete and be able to watch them whenever, you need to lose on purpose to each girl, which is something I wish hentai games stopped doing.

When you remake this, plz don't keep the insta game over if a girl gets you; break the mold and do something more interesting than that.

All of the above (It eve detects switch controller). But the thing is I've never in my life played a game with mouse&keyboard, so my configuration of the keys maybe unorthodox; but I will add key customization before long.

Yes, I have finished that, and so far it seems to work at core functionality, but I'm currently testing it out.

I... Have no idea, sorry.

I got that from freegameassets.com, from a fellow by the name Juhani Junkala; it's called level 2, from the retro game music pack.

No

Pretty much everything new I wanted to add for the next update is done, just need to make sure it all plays nicely so I can upload something playable and beatable.

Options menu tells you the buttons. F is for undress with keyboard.
To slide you have to get the skill first, then in the skills menu it tells you how to perform it.

Do me a favor and see if you can find out if the ones you can play fine use GLES3 or 2.

Besides by exactly "won't let me play it" you mean; Godot (the program the game is made in) has literally just one requirement:

  • OpenGL 2.1 / OpenGL ES 2.0 compatible hardware

Known bug, already fixed, will be ready on next build.

Links been updated on the blog and my nushara link list.

No.

Everything is fine as far as I can tell, the discord was the one thing that got hit only.

谢谢!

I meant what I said, Nene feels a bit stiff when you are doing battle.
As in the amount of time you are stuck in animation before you can do another action. This is nothing new, or just my preference, this is good game dev 101, is not meant to make the game easier, but to feel more responsive, like coyote time, which for those who don't know, its a reference to old Looney Tunes cartoons where when the coyote would walk past the edge of a pit, he was able to walk a bit until he realizes there's no floor and then falls to the ground. In game terms, you give the player a split second of "air time" after the character walks off a platform where they can still jump, and again, this is not to make the game easier, but to make the game feel more responsive and fair, if you don't have this, the platforms feel slippering and makes you feel like the collision is off.

The game is fine as it is, I just thought the combat wasn't as satisfying as it could be due afore mentioned "stiffness". 

May I suggest reducing the recovery on attacks/dodge, OR make attacks cancelable by dodging, or any combination of that. The combat feels rather stiff.

No, it's just a Rick Roll cover art.

Thank you.

Duly noted.

Yes

There's already an option on animate to "stack" frames, so it only uses 1 instance when there are multiple frames that are the same. I've been using that since the beginning, and yet...