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(+1)

Besides by exactly "won't let me play it" you mean; Godot (the program the game is made in) has literally just one requirement:

  • OpenGL 2.1 / OpenGL ES 2.0 compatible hardware

as in when i open the file to play it wont let me play

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The only way to play with low OpenGL is to put a dll that forces rendering via software but consumes more cpu and gets low fps.  ~23 - 10 fps

https://drive.google.com/file/d/19teTBNis9jRk99gEt991-SyTVxSaiDwv/view

how do i do that im a race car driver im a dumbass lmao

Download the file from the link, extract it and place it inside the folder where the game's executable is located

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For me there is also this problem, and my gpu has OpenGL 2.1, I've been able to play other Godot engine games, only this one that gives the error of OpenGL not supported.

Hardware specifications are:

GPU: G41 Express Chipset

OpenGL version string: 2.1 Mesa 22.1.3

OpenGL shading language version string: 1.20

OpenGL ES profile version string: OpenGL ES 2.0 Mesa 22.1.3

~Just putting a video card with OpenGL 3 up to work~

Could it be that you didn't create the project with settings set in OpenGL 3 or more?

Do me a favor and see if you can find out if the ones you can play fine use GLES3 or 2.

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From what I researched and understood, it is possible to change the renderer from OpenGL 3 to 2 and vice versa, but in 2.0 it may have low image quality. There you go if you want to make the game for an older technology, maybe it's not even worth it because there are few people who have this opengl problem that putting a newer gpu (year 2010+) already fixes the error.