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useless19

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A member registered Jan 04, 2020 · View creator page →

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Okay, thanks for clearing that up!

This looks like a really interesting jam! I've just got a couple of questions about the rules.

'The submission must include a complete narrative, not just a setting or playbook,' - just so I'm clear on this, do you want something akin to a specific encounter/series of linked encounters rather than just (e.g.) a description of a village and its inhabitants? Most of my experience with pre-written adventures comes from old D&D magazines, which might be roughly right, but I'm not sure! Are there any example scenarios you could point me towards so I have a better picture of what you're looking for?

I'm not entirely sure what 'Every submission to this jam will add two community copies for To Change.' means. Do you mind explaining?

Thanks.

Thank you so much! :)

Thanks for the feedback!

While my main sources of inspiration for characterisation and design come mostly from TFP and MTMTE/LL, it's not intended to be any specific continuity. Arcee's sprites were taken from another project of mine and I like TFP!Optimus's design so used him for a reference when throwing together my placeholder assets.

The current plot (as I have sketched out) would need to be overhauled completely to fit in with your suggestions, so thank you, but I'm going to stick with what I have for now. Hopefully, when I get the next part out (one day, lockdown life has made working on it tricky), it'll have a better picture of the world its set in and how everything will come together.

If you'd like to help out with any of the writing, do let me know :)

Used this to run Halo 1 (roughly) from the Covenant's perspective and it fitted really well! We only had 3 players, so I'd be curious to try it with more, but it worked out and I'm glad I picked it up :)

That was a really nice cohesive visual novel. The imagery and sounds worked well together and the way the story unfolds is neat and clever. All the characters are distinct and interesting.

(glad I got the 'lucky' ending last though, given some of the others)