I really like the concept of the game, and it's very polished/rounded up for a jam entry, congrats to the whole team. If I were to suggest something I'd suggest to make the card mechanic more controlled, the way it is right now the player can reroll the hand as many times as he wants.
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One Card Carnage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #148 | 4.148 | 4.148 |
Originality | #385 | 4.037 | 4.037 |
Overall | #448 | 3.864 | 3.864 |
Adherence to the Theme | #1125 | 3.407 | 3.407 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a really slick game and very cool. It would be nice if there was a little more indication of what the effect of a card would be before playing it. I still have no idea what the fireball is supposed to do except create flames that run around the board randomly and kill me. It would be cool if killing enemies could unlock new and better cards. I think its really fun and I hope that you keep working on it.
Very cool idea, and a a very cool looking game! It felt too random for me, and I think it could be awesome if it leaned just a bit more into the puzzle game feel, making levels that are handcrafted with specific cards and specific enemies, as that way every decision would feel like it has more weight, even when it's just waiting in place.
Good luck!
Positives: I really like the game! The gameplay is deep and interesting. Could practically be a full game. I really like the mixed turn-based/real time aspects
Negatives: I'm not exactly sure how this fits with the theme. Perhaps it is because I'm not familiar with common card-based games, but I'm not sure how using only one card is significantly different than usual.
In addition, a larger screen size would be nice.
I love this small turn-based survival action game. Once you get an understaning of the enemies and the cards' functions, you will get in a nice flow that musica helps to solidify. This game is good for relaxation and spending your time. This would be a solid phone game. From nitpicks I only have a wish for an ability to have a bigger window size.
Helloooo I don't know if you're aware but you're on the front page of RPS right now:
https://www.rockpapershotgun.com/2019/08/10/priceless-play-10-august/
To be honest, I suck at this. However, I like the core concept a lot. Are you gonna work on this later? Because this can be easily expanded upon. Nicely done!
Check our game! https://cerosware.itch.io/one-stick-shooter
It's an clever and interesting crossover! At first i was confused about the gameplay and took me a while til I understand how it works. But however it feels good and I had fun to play it. Great work here! Well done!
A really interesting game design, I absolutely adore such crossovers :) The visual style is also very enjoyable, great work!
Overall polish and presentation is 5/5 audio, visual and UI all go together. For a 48Hour jam this is a great short look at a game.
The one thing that I found a bit hard to understand is the card collecting. I think I understood you could use monsters to destroy boxes, and get more cards, but sometimes that didn’t seem to work and once I ran out of cards I found myself running around until some popped up again. Maybe if the cards respawned after a while in your hand, and collecting cards would give you extras? (like you get 3 after having none for 3 turns, but only get 5 if you pick them up).
If you have time, would love to hear what you think of my game; https://itch.io/jam/gmtk-2019/rate/461074
I love the smoothness and graphics for sure! I get a Crypt of the Necrodancer vibe from it! Very good!
Oh Hi Cake!
Cool game you've go there, nice polish, good sound and nice gameplay!
I have to admit it was a bit confusing though. Enemies seem to move along with you, but they can also move while you're idle. I was kind of hard to know where the enemies were going. the infinite drawing was confusing too.
Did best by running away and attacking when opportunity came (rather than actively hunt and flee) but I still wasn't sure I "got it". I think instructions would have helped. And unless I misinterpreted the gameplay, I think one auto draw per move would have simplified things.
Hey! I really like this mechanic, and would love to see more! My only problem with it is that the window was way too small :/
Awesome game Avo faamm!
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