Thanks! I would stop the motion of a moving object to prevent clipping inside of objects. You can still do it, but I was trying to prevent joints from getting too mangled when turned 'on' and trying to find their position. Stopping you from moving where they naturally touch and make a joint was a cleaner way of doing it, I thought.
Tyler Rhodes
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A member registered Dec 14, 2015 · View creator page →
Creator of
Blast Balls with Beebus and his Besties!
Action
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Connect Creature Parts and Solve Objectives as a Creaturetect!
Simulation
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Created for ASAP! Celebration Of Young Game Designers 2022
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Make an Amazing Box to Sell Old Graphics Cards to Vaporwave Enthusiasts
Simulation
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A scary hallway screensaver, beware of ghosts and creatures!
Hatch fashionable chickens from eggs and enjoy the show!
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Apply mustard with exact precision at the county fair on hundreds of available hotdogs.
Simulation
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A war-torn veteran must make ends meets, even it means selling his old mech...
Interactive Fiction
Recent community posts
The transparent overlay is from https://github.com/pheonise/Unity3D-Desktop-Overlay
Generating the creatures with LookingGlass AI takes maybe 20 minutes to make 25, so it's pretty slow. It's also kind of ??? as to what will happen, so it takes a certain amount of trial and error. I probably generated 600 or so and took 300ish that I liked. I also had to manually erase all their backgrounds and slap faces on most of them. It would be cool if they could be made 'live' but probably wouldn't work as is.
I have made a thing in the past where you could draw creatures on your phone and they would appear live in the game, maybe I could merge that with this...
Heavy Mustard: A County Fair Hotdog Simulation jam comments · Replied to theoratkin in Heavy Mustard: A County Fair Hotdog Simulation jam comments