Dude!! PLEASE PUT A RUN BUTTON INTO THE GAME! I AM BEGGING YOU!!!!
UXNaz90
Recent community posts
First and foremost, I want to say this, MAD RESPECT on you for taking the initiative to create and put something out into the world!
Before I dive into my critique, let me emphasize this: Continue creating and learning from every experience. With that commitment, you're on the path to crafting something truly exceptional. I have no doubt that you have what it takes.
+++ Positives +++
+ The Visuals: I love the visuals! They perfectly capture the vibe of those old hotels from the '80s that never got renovated—like stepping into a time capsule. You've nailed that nostalgic, slightly eerie atmosphere that feels both familiar and unsettling+
+ The Environment: The environment is isolating and somewhat claustrophobic. It is as if people occupied the rooms but just disappeared; all you see are the messy bedsheets and trash. I love the normality of the environment and chores. It feels unsettling that there is something sinister underneath the normality.
+ The Sound: the humming, if that isn't the hotel experience, I don't know what is!
+ The Health bar: Using cracks on the screen to represent health was very original
--- Areas for Improvement ---
- The Monster: I will assume you didn't do enough to create a monster because the monster isn't great; it is placeholder characters from Unity. There is so much opportunity. I know you can make it terrifying!
- Lack of Story or Lore: The premise you've created is can an amazing vehicle for rich story-building. Each room can have notes, what is the hotel and the strange occurrence.
- The Jumpscare: Doors slamming your face, the TV turning off, they are great initially but overused.
- Door glitch: When you have completed everything in the room, and the ghost slams the door in your face, you should check the mark for completing the room.
- Action glitch: Sometimes you do one of the cleaning actions, you get the loading bar, and it completes, but nothing happens.
Final Thoughts:
If you address these points, you'll have something truly special on your hands!
Rating: 3.9/5
I hope this helps! Keep up the great work!
First off, I commend you on going out and creating!
Before I get into the my critique let me say this. Please keep at this, keep making games and learn from each experience. With that YOU WILL MAKE A GREAT GAME! I know this and I believe in you!
+++Good+++
+ IT IS BEAUTIFUL!!!
+ The Atmosphere - is eerie and damp, it definitely a place that is cursed.
+ The stone creature - When I saw them for the first, it put FEAR into me! They are gross looking, I am impressed on how you make the skin look pulsating but look like stone
---Needs Improvement---
- No Story or lore - the environment is a great place for story and lore. Why is this MC there? why is their WHY? What are these creatures? (My idea: A mining accident occurred, the MC lost a loved in the accident, but everything was brushed under the rug and the MC is trying figure out what happened. The creatures are the miner that were killed, here is the twist they are trying to protect, and main villain is the mining corp that owns the mine and they are trying to kill you because they caused the accident.) Add some notes and stuff.
- The creature - they don't do anything, after first they are terrifying, but eventually you get used to them...at a distance of course, they are NASTY looking!
- Messed Up Lantern - When the creature touch or you bum into something (former happen often and the later happens rarely), I have to exit the game and restart.
- The Key - PLEASE PUT THEM SO WHERE THE PLAYER CAN SEE IT!! Please!! Put it on a barrel, make the barrel noticeable, PLEASE. I try level 4, four times!
Final Thought: Please these things, YOU WILL HAVE SOMETHING GOOD
Rating: 3.7/5
The first jump-scare was GREAT, it got me good! However after the 15 time, It became annoying.
There is a glitch with picking up the key.
The monster's design is good, it is hideous and disturbing!
There is a lot potential here! It would be awesome if you added a story, fixed the key glitch.
As the second level, remove the snowman, and keep the main monster.
Good effort, I am excited to see what is next, KEEP AT IT and I know you become great at this craft!