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uzinald

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A member registered Jul 03, 2021

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I am removing the save when I unspawn it. Reading your reply that it should be removing it from the maps event list caused me to do more digging and it turns out its a conflict with another plugin causing  it to keep the event data after being removed.

I'm wondering if you can help me with something.

Currently when you unspawn a saved event, the event ID it was using remains "in use" as in it wont be overwritten by future spawned events. I was wondering, if it's possible, if you could tell me how to change this behavior so future spawned events will overwrite the IDs of deleted events. It's fine if it breaks the restoring deleted events function.

Note: I'm using v1.4 as the newer version doesn't work with my game.

The image shows the events of the current map. There were originally 6 "Weed" events, I then destroyed 2 (red arrows) and spawned 2 more (blue arrows).



I want the newly spawned events to overwrite the IDs of the unspawned events. My game will have thousands of spawned events and I'm worried about the event data array getting out of hand. (Maybe this fear is unfounded?)

some other useful info

(1 edit)

Here is a video showing a bug I found.

Removing the first party member and the even associated crashes the game. The game will not crash upon reloading the map when removing other events, but it will if I reload the map and then open and close the menu (not shown). Note: it will not crash if the event I despawned was the last spawned event. I am using SavedEventFixTesting version of the plugin because the default will not work with my project.