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(1 edit)

Here is a video showing a bug I found.

Removing the first party member and the even associated crashes the game. The game will not crash upon reloading the map when removing other events, but it will if I reload the map and then open and close the menu (not shown). Note: it will not crash if the event I despawned was the last spawned event. I am using SavedEventFixTesting version of the plugin because the default will not work with my project.

some other useful info

Hello thank you for choosing this plugin and I'm sorry you're having an issue with the Saved Event Fix Testing plugin file. I'll take a look into this as soon as I can to see if I can replicate and fix the problem.

Hey, sorry it took a few days things have been really busy for me. I was able to replicate the crash successfully and I believe I've solved the crashing issue but it may require more testing. I'm currently unable to get it to crash anymore by doing the following steps:

  • spawn saved event
  • spawn another saved event
  • unspawn first saved event
  • change map
  • return to original map (where it would crash)

I'm also unable to make it crash anymore when opening the menu instead of changing maps.

Just download the Ritter_EventSpawner SavedEvent Fix Testing.zip again and replace the old plugin with this new one, be sure to let me know if you encounter any more problems! This version of the plugin may require more testing still before I'm satisfied enough to replace the original spawner with this other method.

Thanks again!