Here is a video showing a bug I found.
Removing the first party member and the even associated crashes the game. The game will not crash upon reloading the map when removing other events, but it will if I reload the map and then open and close the menu (not shown). Note: it will not crash if the event I despawned was the last spawned event. I am using SavedEventFixTesting version of the plugin because the default will not work with my project.