This is great! Such a beautiful game.
One issue I have is that I can't rotate ship parts with my Macbook trackpad - it needs me to click and right click simultaneously, which I can't do. Small complaint, but I thought it was worth mentioning.
I liked this, and the art style was really effective, but did it need to have so many controls? Like, they were surprisingly usable, but I tried playing this just with a trackpad (and no scroll wheel) and could survive & shoot things well enough. I mean, part of that is down to the over-effectiveness of circle-strafing, but...
But still! Exciting shooting people in space times!
Holy! This is amazing. From the perfectly judged opening, to the gorgeous graphics (I seriously think this is the best looking game I've played so far), to the conceit, the mysteries of the behaviour of the caves... Man. Like, I'm trying to come up with constructive (ie negative) feedback, and all I've got is "there are better trail renderers out there"...
(But: I stopped playing to make this comment. I kind of don't want to continue. I love the world, the mood, so much I kind of feel like understanding it will ruin it.)
This is... I kept being on a border between finding this opaque and hard to get into, ad drawn into the mood, abstract as it could be. Some of the phrases were really nicely evocative, but I had just a bit too much trouble connecting them. Like, the cast of purple light cast against the grasses -- not clear what that was caused by, but I got a good vivid image of it and it felt appropriately romantic and strange.
I really like the visuals, the style is pretty slick. And the ponderousness of the turning, the way the wagon trails behind feels nice.
But I was able to just go in the wrong direction and avoid all obstacles, then was just left travelling through empty orange space. And the music is pretty slow-paced, and generally it feels like dodging asteroids should be exciting and just-in-the-nick of time. Even when I was travelling through, it was pretty easy to avoid things, and I never felt in much peril. But I like asteroid dodging games (I made CUBES, so I guess I would).