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Vaiyat

9
Posts
14
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A member registered Apr 03, 2021

Recent community posts

(1 edit)

Hello Undermax, 

thank you for adding the experimental options ! I tested it and it helped me a lot for my project, stats penalties ares really useful
I noticed a compatibility problem for the display of weapons or the durability counter which doesn't appear in menus with Vizustella's Items and Equips Core, I think it's because the items aren't stacked the same way but I know that since their code is obfuscated there's not much you can do about it.
And I can do without this plugin because your durability system is more important for my project.

The only real problem I had with this version is that it seems that items that are completely broken with zero durability are not all saved and are repaired after reloading the save, i tried on a game version with only the plugin and the patch and I had the same problem, broken weapon are not saved, do you know where the problem could be ? 

Thank you again for your work ! 

(1 edit)

Thanks, I responded to you on support by sharing the Google Drive test project where I had the problem

Of course I understand, I see how active you are with all these plugins! No problem,
 
A penalty on damaged equipment is something that would be very useful for the player to have an interest in repairing his equipment, without that, repairing your equipement loses an interest i think

If you have time in yours projects for an update later, that would be great !
Thanks again for your help!

(1 edit)

Thank you very much for the improvements, it allows me to do exactly what I wanted, it's really amazing !
I was busy with work and only got to do the tests today.  I noticed something strange when I just open a "Shop Processing" event, the weapons in the first inventory position are automatically repaired.  I did the test on a new project with only the latest version of the plugin and the patch, I don't know if I forgot certain parameters or if it's a bug 

I also had a question: Are there any other "Break Effect" penalties that can be applied if a weapon's durability drops to 0 with the current controls ? I've seen setting SP attributes to null, but for example 50% damage reduction or something like that is currently possible ?   
In any case thanks for your work !

(1 edit)

Wow, Thanks you for this quick edit ! 
I tested and the window is really nice, when cheking the variables with F9 after repair, the value does not decrease in real time, only when i set the variable equal to the number of "Iron" resource object owned, i did not manage to remove it from the inventory on "iron" resource i created for this test, i think i may have configured it incorrectly, would you know where my mistake could be ? 

And for the plugin option "Reduce durability" and "Repair all Items", is possible to apply it only to a single selected item ? It would be perfect to be able to create specific events, in any case thank you again for your work


(1 edit)

Hello Undermax, I bought your Durability plugin, thanks for your work, I haven't seen anyone else doing it on Mz. I was wondering if it was possible to repair things other than with money?  I would like to create a system where the player can collect materials (for example another item called "iron") to repair their items, I wanted to know if there could be a simple command to select an item, (I could check in event if the player has "iron" in his inventory for example) and repair it completely without paying in money (Sorry if this is incomprehensible, English is not my first language)

Bonjour, la refonte du plugin est beaucoup mieux comme ça je trouve, mais j'ai eu un petit souci

Lorsque je veux terminer une quête et que je met le module complémentaire "gestion d'une quête" en "complète"

Cela me met cette erreur :

"Cannot read property 'type' of null"


Et lorsque je lance le module complémentaire menu avec ces paramètres

Visible : cacher

Disponible : désactiver

J'ai cette erreur en lançant l'événement :

$gameSystem[_0x34a128(...)] is not a function

Savez vous quel peut être le souci ?

D'accord super ça me rassure, très bien j'attend cette version du coup !

Bonjour, merci beaucoup j'ai réussi à afficher ma quête mais je pense que les lignes sont peut être décalées car quand j'active la quête avec Id 2 c'est celle à la ligne 3 qui s'active, mais cela marche en tout cas

J'ai une erreur aussi dès que je veux  Masquer/Afficher/Activer/Désactiver le menu avec le module complémentaire quand j'active l'évènement cela me met l'erreur : 

"_0x27d733.split is not a function" 

Sauriez vous à quoi cela peut être du ? 

Bonjour, j'ai acheter le plugin mais j'e n'arrive pas à afficher les quêtes que je crée, dans un évènement je fait module complémentaire, je sélectionne bien votre plugin nommé "obfuscated" je vais sur quête -> je sélectionne "commencer" , mais elle n'apparait pas dans le journal, pourtant je l'ai bien crée dans le plugin en position 2 en laissant la première ligne vide comme indiqué. Sauriez vous ce que je fait mal ?