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Valis Systems

33
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A member registered Jun 15, 2019 · View creator page →

Creator of

Recent community posts

Wow these are so good, thank you for releasing them.

Really nice set, thanks for putting this out there.

Thank you so much, I was really impressed with your team's effort, a well deserved 2nd place!

Thanks for the compliments!

Hey cool game, certainly some interesting camera mechanics I hadn't seen before, and I think you pulled it off well.

Thanks for your comment, and extra thanks for playing! Yeah dont worry it is "meant" to fall off (kind of). Alot of the bugs like that ended up being "Features" because I didn't have the time to fix everything up.

Thanks for playing! We are really glad you enjoyed it.

Wow what a complete experience with some cool game design built on top, great game.

Hey really nice game! Did alot of great work with a little, and the opening atmosphere was legitimately intruiging.

Hey really nice game! Did alot of great work with a little, and the opening atmosphere was legitimately intruiging.

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 Really well put together game with a great atomosphere. Feels like a really complete experience. Reminds me of those old horror short stories like the ones from The King in Yellow..

Hey TNT are you using Godot?


If so you can contact me and i'll explain how to get the HTML5 export working for Itch, I know it can be kinda difficult to find the information on it in a simple form.

Cool game, the jumping feels tight which is most important imo. Bug free too, which is much better than I can say for my game xD.


Keep up with the pixel art, im terrible at it too but pixel art is one of those things that, if you're not already an artist, is a kind of art that legitimately gets better just by frequent practice.

Me and a couple of mates took the time to enjoy this the other night, great work!

Thanks, i'm not actually an artist so I appreciate the praise. 


And with the fonts I definitely agree, it was the best of what I could find at the time for free. I might consider making my own font in future, or really give it a proper look.

Cool little game, that planet rotation is great looking. Reminds me of reigns.

This a pretty cool game idea, implemented really nicely as well, complete with a functioning tutorial as well!


Only suggestion I have is sometimes it's hard to tell the difference between the hazardoues planets but its just something you have to get used too.


Great work overall though!

Alright after a bit of play-testing with friends and listening to feedback i've managed to fix the bugs that i've been made aware of.

Honestly I was in the same boat with looking for fonts, I never knew it would be so hard to find a decent one.

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By the way Olaf, i thought I should mention I found that bug that ended your game, thanks for informing me about it, it was EXACTLY where you said it was, specifically I missed a piece of info in the JSON file that was being parsed. I'll upload the new version shortly.


Don't worry I don't expect you to slog through the whole thing again xD. The ending is simply a speech you give at the end where you can fix some of your mistakes before each culture declaring if they like you or not. 


Thanks again for playing.

Great job! 

Hey thanks for playing and leaving such a nice comment. 

I tried to replicate the bug myself but couldn't manage to do so. Definitely a result of my late-stage spaghetti code, something I certainly need to improve in future. 

Great little game, congrats on getting the randomization algorithm to work. Reminded me of FTL, and I liked the nice sci-fi jargon thrown around too.

Also bug free, much better than I can say for my own game. 


The only criticism I can really think of is the font you chose is sometimes  a little hard to read, but then again I have dyslexia so it might not be an issue others have with the font.

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Thanks for the nice comment, and thanks for the timeout tip, it was something I had a hard time play-testing for because once you know whats on the page you don't know how long it takes to read for new eyes, and I didn't want to risk leaving the timeout time too long either, but I will definitely try and add some more time on. 


As it happens, i've reached the point in my spaghetti code where I cannot replicate the bugs people get any more, but I will certainly try and find work arounds. Definitely something to improve for the next game I make. 


Also with the skipping of dialogue I completely agree. Once again this really came down to a lack of play-testing and not knowing how much patience the player would have. It's something i've done in the past, and I don't really know why I didn't want to do it for this project when I was creating the dialogue system. Definitely something worth fixing.


Finally with the food interaction, this is probably because I havn't made it clear you have to repeatedly tap e, I wanted to make it a battle to actually eat the disgusting alien food they are feeding you. Perhaps next time i'll add an animation that happens as soon as the player presses E so that they see its a of "Tap E to eat" kind of deal.

Great little game, feature complete and everything, looks great too.

Great work! Short and sweet.

Alright I Think it's ready to play, if there are any crashes please let me know where you found them. 

Otherwise, I hope you have fun and thanks for playing!

Just found a few bugs I am working to fix.

That was a great game, well done! Every part of it was great.

Thanks!

Wow, huge thanks for the quick and informative reply! I will send you a message on discord asap.

Hi azagaya.

This is a really great program, and it's allowed my friends to quickly create some really nice normal maps for a project we are doing together. However, we have a question. 


When we import the actual normal map into Godot, the normal map itself works. However, we can't seem to get the lighting to work the way your test light in Liaghter works, specifically the Toon and Pixel filters. Could you explain to me what you used and how you made those filters possible? Specifically, did you have to use shaders, or a set of layered circles etc... ?

They look great and we'd really like to try and put that kind of light into the project. For reference, we are using Godot (if that matters, but I don't think it does).

This documented code is not appreciated enough. Massive thanks.