Wow these are so good, thank you for releasing them.
Valis Systems
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Cool game, the jumping feels tight which is most important imo. Bug free too, which is much better than I can say for my game xD.
Keep up with the pixel art, im terrible at it too but pixel art is one of those things that, if you're not already an artist, is a kind of art that legitimately gets better just by frequent practice.
By the way Olaf, i thought I should mention I found that bug that ended your game, thanks for informing me about it, it was EXACTLY where you said it was, specifically I missed a piece of info in the JSON file that was being parsed. I'll upload the new version shortly.
Don't worry I don't expect you to slog through the whole thing again xD. The ending is simply a speech you give at the end where you can fix some of your mistakes before each culture declaring if they like you or not.
Thanks again for playing.
Great little game, congrats on getting the randomization algorithm to work. Reminded me of FTL, and I liked the nice sci-fi jargon thrown around too.
Also bug free, much better than I can say for my own game.
The only criticism I can really think of is the font you chose is sometimes a little hard to read, but then again I have dyslexia so it might not be an issue others have with the font.
Thanks for the nice comment, and thanks for the timeout tip, it was something I had a hard time play-testing for because once you know whats on the page you don't know how long it takes to read for new eyes, and I didn't want to risk leaving the timeout time too long either, but I will definitely try and add some more time on.
As it happens, i've reached the point in my spaghetti code where I cannot replicate the bugs people get any more, but I will certainly try and find work arounds. Definitely something to improve for the next game I make.
Also with the skipping of dialogue I completely agree. Once again this really came down to a lack of play-testing and not knowing how much patience the player would have. It's something i've done in the past, and I don't really know why I didn't want to do it for this project when I was creating the dialogue system. Definitely something worth fixing.
Finally with the food interaction, this is probably because I havn't made it clear you have to repeatedly tap e, I wanted to make it a battle to actually eat the disgusting alien food they are feeding you. Perhaps next time i'll add an animation that happens as soon as the player presses E so that they see its a of "Tap E to eat" kind of deal.
Hi azagaya.
This is a really great program, and it's allowed my friends to quickly create some really nice normal maps for a project we are doing together. However, we have a question.
When we import the actual normal map into Godot, the normal map itself works. However, we can't seem to get the lighting to work the way your test light in Liaghter works, specifically the Toon and Pixel filters. Could you explain to me what you used and how you made those filters possible? Specifically, did you have to use shaders, or a set of layered circles etc... ?
They look great and we'd really like to try and put that kind of light into the project. For reference, we are using Godot (if that matters, but I don't think it does).