Hi azagaya.
This is a really great program, and it's allowed my friends to quickly create some really nice normal maps for a project we are doing together. However, we have a question.
When we import the actual normal map into Godot, the normal map itself works. However, we can't seem to get the lighting to work the way your test light in Liaghter works, specifically the Toon and Pixel filters. Could you explain to me what you used and how you made those filters possible? Specifically, did you have to use shaders, or a set of layered circles etc... ?
They look great and we'd really like to try and put that kind of light into the project. For reference, we are using Godot (if that matters, but I don't think it does).