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Vandelorian

3
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A member registered Jun 09, 2023

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3. Miranda's Room Access would flip any time I entered the Room. Whether I went from Mirandas Room to Sleeping Area, or from the Dining Hall Entrance to the Sleeping Area, it would flip between Mirandas and Annes version.

4. Okay I get it now-its definitely a case of interesting not being good.

5. Honestly, games like Danganronpa are great in this Genre-I'd look into them more if you pursue interest in this type of game again, which you totally could. Having a rotating cast of characters in a series of Mystery Puzzle games that are, in-fact, Political Ploys and/or Entertainment for the masses would be nice-and I'm not just saying that cause Danganronpa is basically a Dead Series at this point, nope, not at all. 

:3

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Okay-I did not expect that to happen.  You had a normal, not rage induced reaction. Alrighty then!

I wasn't aware this was your *first* Mystery Game-that was my error, I shouldn't hold that against you-lord knows my first coding modules were horseshit when I was getting into the hobby.

1: The First Case is clean of it. The Second Case-when Miranda mentions not seeing Silvia's Clothes anywhere-that is a Truthful statement, it makes no logical sense to object to it because that was the Truth in every case, to Anne and Miranda. It should have a "Yes But-" of some kind or not be considered at all in terms of the Gameplay. That is-by my four hours of gameplay-the one and only inconsistency, I made it sound much worse than it was, my apologies.

2.  Pacing is definitely an issue-but a solution this would be, in future projects because you obviously can't massively overhaul this game overnight for this: Have *two* days between assaults. One where the Villain strikes, and the next day when its discovered, either via announcement or character, that something happened. That way you can have one day for just a little bit extra entertainment, character interaction, putting in pieces of the larger plot, etc.

3. The Perspectives in the hall ways can switch, sometimes the arrows would not register mouse movement above them. During the Miranda Mode, navigation in the bedroom area breaks-its arrows, and state, switch between Mirandas and Annes, changing which Rooms you have access to and what NPCs are there every time you enter the room, causing you to have to double back in order to interact with the single NPC.

4. Yes-playing different is one thing. Samantha's trial is the exact OPPOSITE of Annes trial, with a new perspective, and gameplay goal-but the general gameplay is still consistent. For Mirandas-you don't need to lower confidence significantly and can still win. Holis-lose. You just need to spam the wrong option until you lose. And that means you win. Ravens is the same as Samantha, but quite a bit harder-which is fine, its expected as the fourth Case. Mirandas is misleading in terms of Goalpost, and Holis makes Losing the Win Condition. Samantha's and Ravens were fun puzzles to figure out. Holis should be harder than 'Spam wrong button on first frame'. Mirandas should've been more complex.

5.  The CGs I 'missed' were all Visuals of things that were described to us or happened off-screen and was later explained. Miranda being Bitten, Miranda switching outfits, and luring Silvia are all Non-Significant and the events they are Visually displaying are explained Verbally. They could've been injected between the text blocks during or trial, or the text and images displayed at the same time in the Main Game, and nothing would change, nothing special is particularly described in them. They are Non-Significant CGs and I should've clarified that prior to the complaint.

Oh also-tiny bug. The Villain Mode check boxes are bugged-when I completed Miranda's, the game said I completed Ravens As well. That means you have a Flag tripping somewhere it shouldn't or just a random bug occured.

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The game is filled with something called 'Noise'. It puts more in-front of you than you need and you need to sift through the Noise to find the correct answers. Many of the Investigations are also oddly phrase with their answers-as sometimes you have to OBJECT to Statements that Characters KNOW are truthful, which makes no sense, but the AGREE button doesn't work in those instances, and neither does Presenting Evidence.
These are problems that persist throughout the ENTIRE game. Quite frankly, its a well-written, but poorly designed Puzzle Game which is less logical thinking and more general Guessing. The only reason I bought the full version in the first place is because I know the Authors can make good quality products, and just failed to in this instance. The CGs are also disappointing, and there's less MC content then a game called 'Mindwipe Castle' would have, one would think. If I were to compare it to other MC games that are currently on Steam, selling for the same price (or less in some cases), it'd be a solid 5/10 in terms of Overall Quality and Quantity of Content in terms of Price. The works of Azurezero and 072 Project vary greatly in price, some even being double this games 7.50$, but giving quite literally double or triple the product. Even the games from Azurezero-which are all 11$ are lower have more content, more interactive gameplay, and have more lively, visually stimulating art.


This Game, in my opinion, is worth 5$. And that's me being Generous, as due to an error on the Developers part-you can access nearly every CG, without context, just by opening the Full Versions Graphic Files. Now, consider for a moment, why we're all playing and paying. For the CGs, right? But not the Bare-Minimum MC content, nor the mediocre gameplay and certainly not that bad game design elements with buggy navigation, poorly done "Villain Mode" which breaks every rule of the Base Games Gameplay Loop, and don't get me started on playing as Miranda-which is where you click the mouse...re-hash the entire story...and get a single extra CG at the end of four pairs of tits.

This game is disappointing in comparison to my expectations, other games on the Market, and the Standard of Quality I expected from somebody who makes their whole business about this kind of content.