Okay-I did not expect that to happen. You had a normal, not rage induced reaction. Alrighty then!
I wasn't aware this was your *first* Mystery Game-that was my error, I shouldn't hold that against you-lord knows my first coding modules were horseshit when I was getting into the hobby.
1: The First Case is clean of it. The Second Case-when Miranda mentions not seeing Silvia's Clothes anywhere-that is a Truthful statement, it makes no logical sense to object to it because that was the Truth in every case, to Anne and Miranda. It should have a "Yes But-" of some kind or not be considered at all in terms of the Gameplay. That is-by my four hours of gameplay-the one and only inconsistency, I made it sound much worse than it was, my apologies.
2. Pacing is definitely an issue-but a solution this would be, in future projects because you obviously can't massively overhaul this game overnight for this: Have *two* days between assaults. One where the Villain strikes, and the next day when its discovered, either via announcement or character, that something happened. That way you can have one day for just a little bit extra entertainment, character interaction, putting in pieces of the larger plot, etc.
3. The Perspectives in the hall ways can switch, sometimes the arrows would not register mouse movement above them. During the Miranda Mode, navigation in the bedroom area breaks-its arrows, and state, switch between Mirandas and Annes, changing which Rooms you have access to and what NPCs are there every time you enter the room, causing you to have to double back in order to interact with the single NPC.
4. Yes-playing different is one thing. Samantha's trial is the exact OPPOSITE of Annes trial, with a new perspective, and gameplay goal-but the general gameplay is still consistent. For Mirandas-you don't need to lower confidence significantly and can still win. Holis-lose. You just need to spam the wrong option until you lose. And that means you win. Ravens is the same as Samantha, but quite a bit harder-which is fine, its expected as the fourth Case. Mirandas is misleading in terms of Goalpost, and Holis makes Losing the Win Condition. Samantha's and Ravens were fun puzzles to figure out. Holis should be harder than 'Spam wrong button on first frame'. Mirandas should've been more complex.
5. The CGs I 'missed' were all Visuals of things that were described to us or happened off-screen and was later explained. Miranda being Bitten, Miranda switching outfits, and luring Silvia are all Non-Significant and the events they are Visually displaying are explained Verbally. They could've been injected between the text blocks during or trial, or the text and images displayed at the same time in the Main Game, and nothing would change, nothing special is particularly described in them. They are Non-Significant CGs and I should've clarified that prior to the complaint.
Oh also-tiny bug. The Villain Mode check boxes are bugged-when I completed Miranda's, the game said I completed Ravens As well. That means you have a Flag tripping somewhere it shouldn't or just a random bug occured.