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Vangsguard

22
Posts
10
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8
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A member registered Apr 02, 2020 · View creator page →

Creator of

Recent community posts

very buggy. collected 10 apples and couldn't get through the game and had to quit...

This game is by far the best

snak dog dansk hvad er det her for noget volapyk sprog man jeg fatter ingen ting

Thank you very much! SO_Snake also did alot of work on the game ^^
I dont wanna take all the credit

That sounds like skill issue to me, like just get better pc?

Thank you for teaming up with me! Was fun!

Pros:

  • Very simple gameplay. 
  • Easy to understand

Cons:

  • Crashing if just pressing ESCAPE, getting to the 3rd level and that's just from one playthrough. With 7 days level, this really should be happening
  • Stretched assets. Very bad looking, You can fix this if you just make smaller cubes so textures aren't stretched.
  • Better level design. I speedran level 1 and 2 in 2 minutes, and that include restarting twice cause of crashes.
  • No main menu..... I spent about 5 minutes looking at a rotation cube and crashing a few times pressing ESCAPE. And when I figured out I had to press SPACE I had to read a hell lot of grammatically incorrect lore that had NOTHING to do with the game.
  • Too many free assets. The enemy had nothing to do with the theme, the door is a sci-fi high-quality door in your stretched low-quality texture world. Don't really fit

Final words:

With this being made in only 7 days it's fine for a beginner (I guess you are). It's a clear concept which is very nice. Now you have 14 days, so you are expected to use all of them. So having a lot of crashes and bad level design really isn't anything you can blame on time pressure but on you being lazy. Also, I understand as a beginner you do use a lot of assets, but when you use them at least make them look like they match instead of these half-ass stretched pixel art wall textures mixed with high-quality zombie. I think you made an okay game, but you could have made it way better if you just spent a bit more time on it. 

As i sated in a previus post, I suck at coming up with ideas. That is the hardest process in gamedev for me not the game making itself but the idea. So if anyone have spare ideas that they wont be making feel free to share :)

Awesome! Im very bad at coming up with ideas, so a gameplay criteria might actually help me. Cant wait to get started :)

Will a theme be announced when the jam starts, that we will have to focus the game on? I dint quite get that part in the description if there is one or if we just had to make it horror related

Just joined the jam, and only have 5 days left so i hope i can get something working lol

I have this awesome idea, parkour like set in the future. Am i allowed to make the game futuristic and then say its a sport in the OL in the future like in year 4000

Hi there, i dont think its fair to ask for Mac Os build. Many engines, such as unity you cant build it mac without having a macbook. So its not fair for people. I think it shouldt be a requirement. Else i myself will have to leave. We also have no way to test on a macbook since we dont have one

Hi there, so i have this really awesome idea that i wanna make, you do roleplay as a character so technicly its RPG, but not the way you think of a RPG. Is that allowed, or do it have to be a specific kind of RPG


Also will there be a theme or is RPG it?

Just dropping by from reddit :D

I bought the package here are my thoughts.

Pros:

  • Very clean look and feel
  • Multiple button versions. (Normal, Hovered, Pressed, etc)
  • A lot of UI included. (Searchbar, buttons, buttons, toggle, and more)
  • A lot of opportunities with this UI.

Cons:

  • Tbh only one con but it's a major one. The UI types aren't separated. It's in a single image. Don't get me wrong the categories are separated, so buttons are one image and input fields are one, but the smaller separate so like Normal button, Hovered, Pressed is in one image so you have to crop it with photo and save it as a copy for each wich kinda sucks.

Overall thoughts:

The UI is perfect if you are going for a clean and clear look. If you don't mind taking the time to crop the images so you have the stuff a single image if you can't crop it in your editor or what you are using it for it's perfect. It's clean, simple, and perfect for my needs. Would highly recommend it.

Thank you very much :)

Puzzle jam 2021 community · Created a new topic Day 1

Hi so i just thought i wanted to give a update on what i got so far.

Today i got the basic game mechanics done, such as the puzzle stuff that i can use to make puzzles in my levels. A Main menu and a few levels.
Tomorrow will be about creating some more levels. I got a really good start so far if i should say myself. I dint think i would put this much effort into a small game-jam like this, but im really enjoying it.

Again thanks for hosting the jam, and goodluck with your games <3

Best regards - Vangsguard

Of course. What i just mean if i was allowed to use some old code i made. But yea of course i will do the code myself i just ment like textures from the internet that was royalty free

Hi again, sorry for making another post. Are premade stuff i made in the past allowed to use again such as code and art or music. Also can i use free assets on like The Unreal Engine marketplace, or Unity Asset Store

Hello there, im a little bit confused. It dosent say anywhere that you have to follow a theme, so will there be a theme or not? 

Hi, will the theme be announced on the itch page or do i have to join the Discord to get the announcement?