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vanyle

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A member registered Mar 28, 2023 · View creator page →

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You've used cool 3d assets, it's sad that they are only visible from the top as they are hard to distinguish from one another. Maybe you could add a way to rotate the camera?

Yup (I'm a programmer)

(1 edit)

Hello! I'm a programmer and I'm looking for an artist / a team.

I mainly have experience with Godot and custom game engines! You can contact me on discord at vanyle.

A few games I made: https://vanyle0.itch.io

I cannot understand why this is not more popular, very cool game! It would be nice to be able to destroy turrets to replace them with the better version.

Also, the fast ennemies are impossible to hit! But the game is so much fun, I had a blast playing it.

Good visuals and juice. Finished in about 5 minutes with an autoclicker at 1000 clicks / sec, so speed is good.

The game is very simple in terms of mechanics as the upgrades only increase the clicking strength or the silver rate. Maybe adding a second currency (other metals?) would be cool.

Also, the debt does not feel like actually debt. Debt increases overtime due to interest rates and not paying debt it time leads to bankruptcy. So there is no real pressure to pay it off as you can take your time.

The game is very pretty. The music is cool and the theme and esthetic are very good. The lore bits are awesome are really sell the atmosphere of a decaying world.

The number that increases (speed) is very low, (almost always below 1 km/h), which feels very slow for a train and it increases linearly, so the distance increases quadratically. This is very slow growth for this type of game and does not produce the enjoyment of number go up very fast. Moreover, this speed feels in conflict with the lore.

Religion and Dark arts are useless, so you could cut them to focus on the train and the upgrades. You could have used more images for the different parts of the journey of the train (maybe use AI to generate a few?).

The rhythm is slow as you need a lot of health to get to the end.

I would love to play a full version of this game where more time was put in development as I really enjoy incremental games with a detailed narrative.