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Varpyg

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A member registered Dec 27, 2020 · View creator page →

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It very well may have something to do with the resolution of your monitor, I will look into it, thanks for the information.

I've been looking into the issue with the tutorial text boxes and cannot seem to recreate it. I was wondering if you would be willing to tell me a few things that could help me figure out what happened.

- What recording software where you using?

- Where you playing the game on a multi monitor setup?

- I saw in the video the resolution was set to 1440 : 900, is that the resolution of your monitor; and, is that the resolution windows is set to use?

Thanks for your patience, I'm hoping to solve these issues so they do not affect other players in the future.

I have watched your video and enjoyed it, it was very useful as it showed me a lot of things that could be improved or made clearer to the player.  It is unfortunate that you were unable to finish it but this is understandable as there were many things (like the magic feature) that I now realize were not sufficiently explained to the player.

While watching I took some notes about different parts where you had been confused and would like to clarify some of them, I've also included time stamps so you can see what I am referring to.

Time In Video, 3:37 - For some reason the tutorial text boxes were not displaying correctly for you, there should have been a box behind the text to make it easier to read.

Here's how it looked for you:

Here's How it should have looked

I am not sure why it displayed incorrectly, and I will try to fix it for future versions.

Time Stamp, 6:46 - To clarify, the reason for why touching enemies hurts you is to make sure you can't run past them when you shouldn't, at least, not without getting hit

Time Stamp, 10:00 - I agree, you should not be booted to the menu after dying, I will fix this in the future, thanks for the suggestion.

Time Stamp, 12:16  - This is a health orb, it heals you when you hit it (but you had max health), the tutorial mentions this but sadly due to the bug mentioned earlier you may not have been able to read this (I may have also forgot to include that tutorial, I will check)

Time Stamp. 12:36 - You can change the size of text under Options -> Accessibility -> Text Size. Making it bigger may help you to read the item descriptions and the name of items when you pick them up

Time Stamp. 36:00 - I think the hitboxes may be broken here, you should have been able to hit this enemy easier with the lance, I will fix this for the next version

Most Importantly:

To use magic you have to hold the spell toggle button (By default W) and press the attack button (By Default E), you can cast the spells as many times as you like so long as you have enough mana (The blue bar at the top)

Another thing I realized is that the second half of the demo (where it goes dark) is not easy to understand at first. A big part of why you had difficulty with that second boss is because there were new weapons and spells in the dark version of the level (Two weapons in the tower area, and a spell where you first unlocked the dash ability), I can see why it would not be clear that you should explore this area fully, sorry for not making it more clear. If you ever decide to revisit the demo hopefully with this new information you would be able to complete it. 

Thank you for checking it out though, your feedback is helpful, I've had two other people test out the game but they've been playing it since the first demo, so its useful to see someone who had never played that demo try this new one, so thanks for your time.

Whether or not you decide to go back to the demo, I hope to speak with you again in the future, and I will inform you whenever I make any new releases or major updates. Again thanks for your time.

(2 edits)

I completely understand you, you've already given me priority so I thank you for that anyways, If I fix the demo I will let you know but will understand if you don't have time to re visit it. Thanks for your time. 

I have watched your video and enjoyed it, it was very useful as it showed me a lot of things that could be improved or made clearer to the player.  It is unfortunate that you were unable to finish it but this is understandable as there were many things (like the magic feature) that I now realize were not sufficiently explained to the player.

While watching I took some notes about different parts where you had been confused and would like to clarify some of them, I've also included time stamps so you can see what I am referring to.

Time In Video, 3:37 - For some reason the tutorial text boxes were not displaying correctly for you, there should have been a box behind the text to make it easier to read.

Here's how it looked for you:

Here's How it should have looked

I am not sure why it displayed incorrectly, and I will try to fix it for future versions.

Time Stamp, 6:46 - To clarify, the reason for why touching enemies hurts you is to make sure you can't run past them when you shouldn't, at least, not without getting hit


Time Stamp, 10:00 - I agree, you should not be booted to the menu after dying, I will fix this in the future, thanks for the suggestion.


Time Stamp, 12:16  - This is a health orb, it heals you when you hit it (but you had max health), the tutorial mentions this but sadly due to the bug mentioned earlier you may not have been able to read this (I may have also forgot to include that tutorial, I will check)


Time Stamp. 12:36 - You can change the size of text under Options -> Accessibility -> Text Size. Making it bigger may help you to read the item descriptions and the name of items when you pick them up


Time Stamp. 36:00 - I think the hitboxes may be broken here, you should have been able to hit this enemy easier with the lance, I will fix this for the next version


Most Importantly:

To use magic you have to hold the spell toggle button (By default W) and press the attack button (By Default E), you can cast the spells as many times as you like so long as you have enough mana (The blue bar at the top)


Another thing I realized is that the second half of the demo (where it goes dark) is not easy to understand at first. A big part of why you had difficulty with that second boss is because there were new weapons and spells in the dark version of the level (Two weapons in the tower area, and a spell where you first unlocked the dash ability), I can see why it would not be clear that you should explore this area fully, sorry for not making it more clear. If you ever decide to revisit the demo hopefully with this new information you would be able to complete it. 

Thank you for checking it out though, your feedback is helpful, I've had two other people test out the game but they've been playing it since the first demo, so its useful to see someone who had never played that demo try this new one, so thanks for your time.

Whether or not you decide to go back to the demo, I hope to speak with you again in the future, and I will inform you whenever I make any new releases or major updates. Again thanks for your time.

(1 edit)

Thank you very much for your time, I will watch the entirety of your video later today and let you know more once I have done so.  I have also subscribed to your channel partially cause you asked but also because I enjoyed what I watched of your other videos.

Hello Zakaria, earlier this year I uploaded my game Tourmaline to itch.io, I've garnered a few views and downloads which is great but unfortunately I have yet to receive any feedback and was wondering if you would be willing to check out my game. Any attention your video could give my game would be fantastic but I am almost more interested to see your opinion of the game, either way it would be very helpful. Even if you don't decide to play my game or don't find the time I have to give you major credit for managing to keep up with this process so thank you for doing this for so many people. Anyways I am eager to see your response and hope to speak to you more later.

More info on my game can be found on the page.

The link to my game: https://duke-of-souls.itch.io/tourmaline-demo

Tourmaline: https://duke-of-souls.itch.io/tourmaline-demo

(1 edit)

Hello everyone, I've come to share my most recent demo with you all and I hope you enjoy what I have to offer

Note: This is not the same demo that I showed in updates 4 (Early Parallax and Partition Continued) to 7 (Beware of raining revenants)

This is a new demo and does not include any of the rooms showed in those updates. While making the demo I felt that level was not a good example of what I was capable of, so I created a new level with new art. Sorry for any confusion and I can explain things later to anyone who wishes. 

This Demo Features:

A whole new level

7 new enemies

2 new bosses

7 New Weapons

2 New Spells

Improved Ui

Improved Menu

New Title Screen

Enhanced controls

5 New Songs

Many New Sounds

New art and animations

New Weapon Types

And a whole lot more

Thank you for checking out the game, if you have any suggestions, found any bugs, or just have something to say please feel free to do so, feedback is always appreciated.

Note: As this is an early demo of the game, so what you see here may not represent the final game.

I'm looking for some feedback on my game Tourmaline, particularly on the gameplay and whether or not playing the game is an enjoyable experience (which is subjective, but your opinions would be appreciated). The people I have had test the game already have had varied opinions on a lot of aspects of the game, and I would like to know how other people feel as well. 

As an example: One of my friends played the demo and said they disliked how there was no checkpoint before the boss, and that you had to replay the level to get another try. Another friend said they did not mind having to play through the level again.

I've only had three people play the game at the moment, so some more feedback would be appreciated

Thank you for your time, and here is a link to the game: https://duke-of-souls.itch.io/tourmaline-demo

Sounds good, I'll keep an eye on the sales. Thank you.

Very well done, honestly surprised me I guess I assumed this was going to be someone's first attempt but you seem to know what your doing.

I was wondering where you got the samples you used in this song, I've been looking for at least decent quality samples that aren't too expensive.

Tourmaline: https://duke-of-souls.itch.io/tourmaline-demo

Hey all, just here to help yall peep out a cool new game, my game. 

You can run

You can jump

Maybe even slash   🌒💋🌑!!!

Tourmaline is a side scroll'n, pixel art'n, metroidvania game that takes inspiration from casltlevania and the rest. It also includes such fascinating features as 24 Rooms in 2 distinct areas, 9 Unique enemies, including 1 boss, 6 Weapons and spells (3 each), Fast paced and dynamic combat, And item descriptions for those inclined to learn more. "Wow that's a lot of numbers!" it sure is and in the new version let me just say there will be many times the amount of numbers. 

And see more at: 

Wow that was cool maybe you should play it for FREE at: https://duke-of-souls.itch.io/tourmaline-demo