Thank you! Glad you liked it!
Vawer
Creator of
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The concept is very original and I haven't seen anything like it yet in any of the jam games I played. I had a bit of trouble with the controls at first (the first climbing section took me a while to beat and whenever I went on the ceiling I would often get stuck), but after a bit I was already moving through very fast. I think a bit of polish could make it a really great game!
I'm glad you liked some of our ideas! We tried to leave the game a little bit vague since it was a puzzle game, but perhaps we overdid it. The character always runs to the left when he is out of the light, and that is mostly a leftover from some of our initial ideas, where we wanted him to run to the start of the level if the light left him, but we ended up changing this a bit. We also do have a mechaninc where some things dissapear when there is no light, but just a couple walls do, not everything. It just felt like we could design the stages a bit better that way, but I guess it ended up being a bit confusing, so thats our bad. And yes, I totally agree the cursor should be bound to the light, it is just way more convenient. I friend of mine brought that to my attention when I showed it to him and I was like "Yeah, why didn't we do that?" Either way, thanks for the feedback!
Honestly would love to see what you can do!
Here it is: https://itch.io/jam/gmtk-2019/rate/461910
We made a puzzle game too. Pretty simple one, but I liked how it turned out. Let me know what you think!
Honestly this Jam was super fun for me. At first we were struggling with Unity but once the game started taking shape, everything got much faster. I haven't ever taken part in one of these before, so it was super satisfying to be able to finish the game, specially since I had to stay up all night to finish it the last day. nevertheless I had tons of fun, and it was nice working with my team!
My biggest take away is probably how important it is to focus on the most relevant and basic aspects of the game firstly. I'm pretty sure we wasted hours getting a ladder to work perfectly and we could have probably done more if we just let it be slightly janky. Now I know to be carefull with that for my next time!