Clever idea! I included it in my GMTK Game Jam 2019 compilation video series, if you’d like to take a look. :)
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Sole Spotlight's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #107 | 4.400 | 4.400 |
Overall | #270 | 4.027 | 4.027 |
Adherence to the Theme | #408 | 4.200 | 4.200 |
Design | #632 | 3.480 | 3.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
According to @milololo1's comment, I also had problems controlling the light and costed me about 6-10 rounds and I had to find the solution in making sure that the character wouldn't die. I sometimes wish if the character were to move slower for a bit, that also costed me about 2 rounds in the level that had two crushers close another. Besides that, I gave the game 14/15 since it has full potential!
I found it difficult to move the light because my mouse sometimes went to the left and right of the screen and I lost the control of the light. But otherwise the game respects perfectly the theme!
Very enjoyable game with a very clumsy control. To be honest, the overall vibe from the game is ver pleasent. All you need to do is to fix character AI and add some polishment to it, and the game is done for release. Overall, nice work, hope you will find strenght and will to finish your project.
Really cool idea. I would mark the things that disappear in the dark by making them grey or striped. I see good potential. The controls are a bit wonky but there is something satisfying about the lamp swinging when you let go of it. Good job!
I think this would be a good mobile game. I like the simplicity of it, however I did not quite know what to do at first. It seems like the player does not run to the light 100% of the time so that confused me, but once I got passed that it was fun. I do think that the things that crush you should not do that when the light is not there. I am guessing you have a mechanic where things are not actually there if you can not see them but I was not sure. I also almost wished that the light was just bound to the mouse so I don't have to hold click. I kept accidentally letting go of the lamp.
I'm glad you liked some of our ideas! We tried to leave the game a little bit vague since it was a puzzle game, but perhaps we overdid it. The character always runs to the left when he is out of the light, and that is mostly a leftover from some of our initial ideas, where we wanted him to run to the start of the level if the light left him, but we ended up changing this a bit. We also do have a mechaninc where some things dissapear when there is no light, but just a couple walls do, not everything. It just felt like we could design the stages a bit better that way, but I guess it ended up being a bit confusing, so thats our bad. And yes, I totally agree the cursor should be bound to the light, it is just way more convenient. I friend of mine brought that to my attention when I showed it to him and I was like "Yeah, why didn't we do that?" Either way, thanks for the feedback!
It's really nice to see such a well thought game made by fellow brazilians! I enjoyed the experience, the mechanic is great and unique (fits the theme too).
This is really nice game! Smart mechanic and strong execution!
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