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vazgriz

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A member registered Oct 15, 2018 · View creator page →

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While the gameplay is very simple, just popping balloons, the movement and graphical effects are very satisfying. I like the chromatic aberration as you reach top speed and the how the walls stretch when you bounce off of them. Even ramming the orbs feels good. Presentation wise, this game is excellent.

When you reach enough stages, the game has a severe performance drop and becomes slow motion. It is actually kind of satisfying to "unlock" the frame rate again by destroying more orbs. However it eventually becomes unplayable.

Apparently the enemies can damage you? I didn't notice that while playing. If there were intelligent enemies and more than just shooting and ramming, this would make a great full-sized game.

This is good parody of a gacha game. However it doesn't really have any gameplay or match the theme (unless lack of gameplay was the aberration. "Aberrant Archive", is a very good title though.

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Very cool concept for an abstract strategy game. Unfortunately, I couldn't finish a game since it would often freeze before showing the "Next Round" button. Also sometimes the voronoi algorithm would either leave parts of the map unclaimed or would claim areas outside the map. In one case, I was gaining 2000+ points per round.


With some bug fixing, this could be a neat game. The voronoi aesthetic on the menus is very nice as well.

You can deploy flares by pushing the left stick in

"Oh, then just put all the assets in a blank Unity 3D project"

The Github repo is a Unity project. You do not need to copy it to another project.

"can I re-release the game in a .exe if I give credit to you"

It's MIT licensed, so yes

You can play the WebGL demo above. Or you can download the project source code from the Github link and run it in Unity.

Mapper creates a file in the ".raw" format, which contains 16-bit height data. It does not output a .png file. Unreal (as far as I know) can import .raw files.

The .json file is the save file that allows you load the exact same coordinates, output size, etc in case you need to regenerate the heightmap at a later time. This file can be saved in your documents folder, the VCS repo for your game, or anywhere else

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Mapbox calls the API key an "Access Token". The same access token is used for Vector and Raster API, which is what Mapper uses. I believe you get an access token with some free usage just by signing up with Mapbox

The plane has a thrust to weight ratio more than 1. So if you go full throttle you will eventually gain enough speed to recover.

Right and Left Bumper are the top shoulder buttons on a game pad. AKA L1 and R1 on PlayStation controllers.

Hello, are you still looking for a programmer? I'm an experienced Unity3D programmer. You can contact me on Discord: vazgriz#1511