No. This tool only works with Mapbox.
vazgriz
Creator of
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While the gameplay is very simple, just popping balloons, the movement and graphical effects are very satisfying. I like the chromatic aberration as you reach top speed and the how the walls stretch when you bounce off of them. Even ramming the orbs feels good. Presentation wise, this game is excellent.
When you reach enough stages, the game has a severe performance drop and becomes slow motion. It is actually kind of satisfying to "unlock" the frame rate again by destroying more orbs. However it eventually becomes unplayable.
Apparently the enemies can damage you? I didn't notice that while playing. If there were intelligent enemies and more than just shooting and ramming, this would make a great full-sized game.
Very cool concept for an abstract strategy game. Unfortunately, I couldn't finish a game since it would often freeze before showing the "Next Round" button. Also sometimes the voronoi algorithm would either leave parts of the map unclaimed or would claim areas outside the map. In one case, I was gaining 2000+ points per round.
With some bug fixing, this could be a neat game. The voronoi aesthetic on the menus is very nice as well.
Mapper creates a file in the ".raw" format, which contains 16-bit height data. It does not output a .png file. Unreal (as far as I know) can import .raw files.
The .json file is the save file that allows you load the exact same coordinates, output size, etc in case you need to regenerate the heightmap at a later time. This file can be saved in your documents folder, the VCS repo for your game, or anywhere else