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Vdrift

13
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16
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A member registered Sep 06, 2022 · View creator page →

Recent community posts

I do have an opinion, both good and bad (I mean, I have to. Been loving the art and loving the ideas. It's hard not to have opinions about something I'm enjoying seeing develop and made. Haha!)

The positives I noticed it, while it was frustrating to figure out a bit, it was also intriguing me to see the big wrestler showing expression as you go on. Like I'm already getting to know them without much interactions or dialogue. And I think the key point is that. The way you introduce the character to the point, frustration is gone. I'm going to keep exploring and seeing where this goes until I figure it out. I want to say it in full detail, but if I do, might ruin the experience if others learn about it without playing the game so... I think I rather say that detail in private to avoid anyone coming here getting spoiled.

The bad I have noticed is, people are used to wanting to succeed. And this isn't necessarily a bad thing. It's because they don't want to miss out details if something happens on the first try or any additional information that may be hidden based on record time or attempts among other things. But I honestly think the positives, at least in my opinion, overshadows the bad. This is really interesting and I wouldn't mind more puzzles like this. But there is one more bad thing too. And that would be we have the ability to go back in case we missed details instead of a log. Nothing is stopping from people failing, go back, try another one, and not accept getting something incorrect. And I'm honestly hoping people do not do so because, I kind of like how this was set up. If you get my drift.

Overall, I enjoyed the puzzle very much once I got the hint of what was going on and frustration was just gone. I was having fun with it and Emerson.

This new issue pushed all the right buttons with me. God I'm loving this too much!

You have to read the dialogue very carefully and figure out what they may be into. It may be a bit repetitive, but once you figure it out, you'll notice a change of dialogue based on your Health amount, Stamina, and Lust. Hope this helps.

I can't believe I have not read this until now. With such a unique art style too for a visual novel. This was quite the fun look and read. I can't wait to see more of this.

This is such a good update! Word after word, it felt nice reading their experiences. Even if it was a short story.

No worries. I thought you might have meant a place around the Caribbeans. I'm sorry to hear about the hurricane though. Definitely not a good time. One thing for sure, this VN definitely got us a bit through it.

Island? If you mean what I think, yoooo! Another fan from my place! This story is so worthwhile. But I will say, Fiona was definitely not fun to go through. But this game definitely brought a smile to my face when I played it again when power came back.

This is quite the understandable approach. Wether there will be more or not, I'm so grateful I got to experience this at least. Thanks for making a really good visual novel!

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Super hyped to play this! I just finished downloading it! And the art looks amazingly stunning from the preview too!


Edit: Do you plan to make chapters of this? Regardless of your answers, I enjoyed every minute of this.

I am honestly fine with this. While I tend to focus on having fun and, I'mma be real with you, I struggle understanding political stuff on my own as I tend to need a friend or two to explain me perspective of such views, honestly it is your product. Build it as you see it fit. I love the main story of music in this game regardless. Can't wait to see more of your stuff!

Definitely sounds like it is worth the wait though. Can't wait to see how this novel comes out!

Can't really wait to see this novel's 2nd chapter! It introduces the characters so well from the get go. And I really cannot wait to see how our heroes move on after showing how much of a messy start they had :O

This is a very good way to see things for sure. I'll admit, I've sometimes weighted the negatives over the positive every now and then, but it is always nice to also mention some of the good along with the bad. As long as it is justified and understanding of course. Can't be too unreasonable with some critiques, right?

But you have the right of it. We're only human. And it's easier to see the negatives than the good things for sure. Hell, I know I've got a few frustrating memories of critiques myself when someone criticized a character I was making. It's a part of it sometimes. What matters is what we do after said critique. Just like when a mistake happens. What matter is to not dwell over the mistake, and focus on what to do after.

I can't wait to see this project move on smoothly. I've only just started it recently and I'm loving the idea so far. Good luck on developing this VN!