The sprites look very good, especially the explosion. The final boss felt a bit cheap at first but then it's just like dark souls lol. Can't wait to see what the rest of the game looks like!
Velite Games
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Sphere Guider v2.0 : Wave Survival and Art Redesign comments · Replied to Alec in Sphere Guider v2.0 : Wave Survival and Art Redesign comments
Sphere Guider v2.0 : Wave Survival and Art Redesign comments · Replied to Alec in Sphere Guider v2.0 : Wave Survival and Art Redesign comments
As a follow up on this, I got a way to implement transparency when stuff is blocking the camera, but it only works when objects don't have an outline, so I'm working with the creator of the toon shader package I'm using to find out how to make it work with an outline. Otherwise I'd have to change how the platforms look.
Sphere Guider v2.0 : Wave Survival and Art Redesign comments · Replied to Alec in Sphere Guider v2.0 : Wave Survival and Art Redesign comments
Version 1.2 of Sphere Guider is here!
Changelog:
- Added Skin Selector in Main menu
- Added Music
- Changed Level 4 Platforms
Play it here : https://velite12.itch.io/sphere-guider
Hi there, this is the Devlog for Sphere Guider where I'll post updates as they come.
![](https://img.itch.zone/aW1nLzEwMzA3ODgxLnBuZw==/original/P6Lxjs.png)
Sphere Guider: This game was previously launched for mobile for the purposes of testing a product, but I've since decided to release it on itch.io. It's a puzzle platformer where your goal is to guide a sphere to the green box in the shortest time possible.
https://velite12.itch.io/sphere-guider
Starting off this post is a polished release, version 1.1!
Changelog:
- Redesigned Main Menu
- Added textures for most objects
- Fixed clipping issues and level 9 difficulty
Stay tuned for more updates!
itch.io Community » General » Release Announcements · Created a new topic Sphere Guider: Race to the End!