Nice artstyle and fitting music, promising game mechanics, and the poem in the beginning was another nice touch
Veniamin Vigovsky
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концепция клевая, но хорошо бы разграничить тутор с геймплеем, чтобы можно было точно понимать, когда уже надо ходить, а когда ты еще смотришь тутор. Например, скрывать сетку во время тутора и делать полупрозрачный темный экран. Просто я же не знаю, когда последняя реплика, а когда нет, и получается, могу кликнуть, думая, что так я отключу тутор, а по итогу я шагаю куда-то, куда, может быть, и не хотел.
Thanks for the feedback! The way respawn points work (or at least should work) is they should teleport you to the last safe spot if you're hit, and to the beginning of the level if your live count goes below 1. I found a way to cheese it though in one level after I uploaded it. The fact that the key stays with you if you're hit (and not dead) is intentional, I thought that losing the key everytime you get hit would be a bit frustrating.
Yes, the visual cues are needed, that's true, I'll definitely add them later - also with a native build and some minor improvements.
Thanks again for the feedback, I really appreciate that, and I hope the overall experience was pleasant!
hey, that's a really cool game! I just finished Hyper Light Drifter and it was nice to come back to an atmosphere like that!
Just a few things:
1) Sometimes bullets didn't hit enemies even though they touched them.
2) In inventory I would accidentally select an equipped item, and had to either unequip the item and put it on again, or press I and exit inventory completely, but I wish I could just go back without unequipping stuff.
3) Didn't expect it continue after the 2nd boss. I played on hard and got a bit tired to that point, wish there were save-function
But other than that that's a really cool game