Echoing what others have said - the art is fantastic, especially for a game jam game! The different forms of the demon and their abilities is very creative.
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Devil May Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #522 | 4.148 | 4.148 |
Overall | #1521 | 3.481 | 3.481 |
Creativity | #1959 | 3.444 | 3.444 |
Enjoyment | #3051 | 2.852 | 2.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main hero - demon - should swap between three forms - small, medium and big - for passing different enemies and restrictions
Development Time
(Optional) Please credit all assets you've used
We used only original materials made by ourself
Comments
I got stuck a couple of times in the level and found the refresh timer on form changing frustrating. However, I love the art style and excellent work on the music!
Composer from the game "Crescendo" here! Really nice presentation! I absolutely adore the art style and the medievalish music. Definitely some unique game mechanics and almost like a 2D platformer mixed with puzzle. Interesting to see this sort of storytelling through the events happening in the scenery. You can tell a lot of thought was put into the whole project and I applaud your team for that! Overall, I had a great experience playing your game and definitely look forward to seeing what you guys can accomplish next!
The art style is really fun and unique, there were a couple bugs but I could still play it pretty well.
i really liked the art style made the game very unique, but sometimes the size sift was a little buggy
I like the premise of switching between forms and the hand drawn artwork is a nice touch. The controls/physics are little challenging because of the autoscrolling and the cooldown on the form switching. If you remove these two and allow me to change at will and move at my own pace, I think it will make the game more accessible.
I really enjoyed the art! Honestly was what made me click the game. I also like how becoming "big" or "small" is the sprite taking a different pose; that was a pretty creative way of doing it instead of just scaling the sprite!
The main thing that would make the game better would for the controls to be less janky. I also see farmers with pitchforks that I am assuming isn't finished yet since they don't do anything? Otherwise they would be a nice enemy.
Otherwise, very fun visuals!
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