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Venova Games

106
Posts
4
Topics
17
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2
Following
A member registered Sep 22, 2023 · View creator page →

Creator of

Recent community posts

(1 edit)

Hello,

I found some problems in your game:

  • The inventory is really small in fullscreen
  • The inventory only switches between crafting and building after I reopen it

Thats all, looks great your game!

(1 edit)

I always tried changes in the player settings but this never changed anything 

Holy sh*t. Just saw you activated low resolution aspect ratios. I dont really know what it does but it boost my game to 80 fps in fullscreen and 150fps in the minimized window. Thanks! 

(1 edit)

My screen resolution is 2560 x 1600. I cant find the correct settings to solve the problem. I tried setting the max. resolution to 1280 x 720 (in the Unity settings) but it shows no changes.

(1 edit)

I just use the basic volume (it's a new scene).


If I turn off the fog & sky volume my fps are around 30. But in the minimized window I have 100fps. 

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I have a screen shot of the profiler here (the first 3/4 frames are when I play with the minimized window and than comes the fullscreen):

I'am working an my Macbook (M1 Air) so I can only show this little window from Stats. It shows some really high values. Even when I minimize 

the window. So my PC is burning inside but its smooth when I playing my game on a little window.

Hello,

I need help with Unity's HDRP Render Pipe line. I want to make my next game with HDRP and it works perfectly fine in the minimized window. But the moment I make it fullscreen, it lags and has only 16 fps. I already tried some settings like the Render scale or the screen resolution. Nothing helps me. I only found one more guy on Unity Discussion with the same problem. He upgraded to Unity 6. I did that too and still have this stupid problem. My scene is empty, it has only a basic character controller.

Can someone help me pls? ):


Ok thanks!

Please give me feedback (: or ask questions if you have some.

You probably read the title. I'am asking because I would like to upload my game on Friday evening and if I don't oversleep I would like to add some things to my game after I submitted it ( it would be still in the development time of curse). Only asking because I don't want to risk submitting the game on Saturday morning, because I don't know if I'll be able to get up at that time. (:

Cool game! How many different sentences are there to write?

Cute little game! Some tips to make it more fun: Add a sprint button ( I know that this can reduce the gameplay time but it's necessary to make it more fun to play). That's already all I currently have to say lol. 

It's a good game! But the characters all block them self so the build a line to destroy the next enemy

(1 edit)

Warte mal, sehe gerade du bist Deutscher, same man.

Very good game! Maybe make the player for 2 sec immune after respawning. I often spawned directly on them 

Not really, its good how it is.

Cool game! Especially the pixel art UI. 

Thanks for trying the game! I tried to make enemies move back if they are to close but they always started to tremble

Cool game! One time I spawned surrounded by boxes so I had to reload the level

Cool game, maybe add the possibility to see statistics of the turrets. 5 Stars

I like the game art! Its really good

When I try opening the MacOS version it says that the file is damage. And how did you wrote the game version number under the game file here on itch.io. Looks very fresh

Thank you for sharing your experience with me! The physics problem is already known to me but I don’t have any idea how to fix it. And one more little problem is that I needed to delete the game project because I had problems with my computer memory and I cloud.

(1 edit)

I hope its ok if a friend made a shooting sound with me (that's why he is in the credits)

Good game!

Feels smooth your game. Maybe add a bit camera shake while shooting to make it more epic

Good game!

Thanks!

Really good game! The upgrade system really makes me addicted because there are so many different upgrades. By the way your game shows exactly what white blood cells do with there tanks in the human body...

I looked at your YouTube Chanel and I see you make music too. I commented under your first song if I could use it as the credits music of a upcoming game... (I would give you credits of curse to your Youtube/itch.io page)

Really nice concept! Maybe a bit too hard

5 Stars boom

Ok that is next level theme interpretation. Really cool atmosphere in your game!

Well what did you planed to add before reaching the time limit? Because the procedural fish animation is kinda coo

Good game! Would be cool if I could upgrade the system. Maybe to reduce overheat or to shoot two ships with one bullet

An error message appears as soon as I enter the second room after the camera drive. But what I could see up to that point looked good!

The error message:

RuntimeError: call_indirect to a null table entry (evaluating 'dynCall_iiii(index,a1,a2,a3)')

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invoke_iiii@https://html-classic.itch.zone/html/11132928/PuzzleGame/Build/PuzzleGame.framewo...

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