I’m taking a small break. I’ve worked hard and need some time. I’ve also got school starting. Sometime soon I’ll upload the latest working version. Thanks for understanding,
- mixedissmiling :)
Remember 'Despair'? My last post? I have news! We're getting close to the next release of Rocket Hamster! This update features moving planes, better scoring, better movement, and, not much else other than that. But remember to keep in mind that I had to start completely from scratch, so not a lot has changed other than movement and plans. But much, much more is to come in the future. Our release window is in September, early-to-late. This will be an open beta, so there will be bugs, the source code will be published with the release, so report issues there! See you in the release!
UPDATE!
We have a todo list! on this list are things that are already complete [x], partially complete [>], or not complete [ ].
[X] Movement
[X] Planes (+movement)
[X] Debug Menu
[X] Title Screen
[ ] Enemies
[ ] Obstacles
[ ] Story Mode
[ ] Sounds (yeah, this exists to)
MORE:
Improved scoring system, is now NOT messed up and buggy ( :
Movement is 110x better than before
Things are coming back together nicely
ONE MORE THING:
I may be moving house to a new computer soon, meaning moving project files, pushing to the latest version of Godot, and making sure everything works properly, meaning more break times.
Remember, I'm hoping to have a new public beta out by Mid-September to Late-October, I'll announce when we're getting close!
This is for those following the game... we are having to completely restart development. Y'see, for some strange reason Godot decided to make the game quit responding while running the game after returning from a small vacation. So, in turn, some things are being re-done.
Movement system: completely revamped and much simpler
Points System: should now be easier to calculate height with the new movement system
Story Mode: Still coming, currently getting the game back up to date
Save/Best Points System: Coming with next update!
Options: Might be coming, we'll see...
Dying mid-air: Soon
Debug Menu: one of the first things to be re-implemented
Planes (moving): Hopefully should work, ig we'll have to find out...
Enemies: Hiatus until up-to-date
Note to my code reviewers: Code will be VERY out of date until ~September, when things will be about up-to-date again.
TL;DR: Not cancelled, just reworking...
Thanks for your loyalty, I'll keep you guys posted!
-mixedissmiling (Verity Games)