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UPDATE: Despair Sticky

A topic by Verity Games created Jul 29, 2022 Views: 176 Replies: 1
Viewing posts 1 to 2
Developer (1 edit)

This is for those following the game... we are having to completely restart development. Y'see, for some strange reason Godot decided to make the game quit responding while running the game after returning from a small vacation. So, in turn, some things are being re-done.

 Movement system: completely revamped and much simpler

Points System: should now be easier to calculate height with the new movement system

Story Mode: Still coming, currently getting the game back up to date

Save/Best Points System: Coming with next update!

Options: Might be coming, we'll see...

Dying mid-air: Soon

Debug Menu: one of the first things to be re-implemented

Planes (moving): Hopefully should work, ig we'll have to find out...

Enemies: Hiatus until up-to-date


Note to my code reviewers: Code will be VERY out of date until ~September, when things will be about up-to-date again.


TL;DR: Not cancelled, just reworking...


Thanks for your loyalty, I'll keep you guys posted!

-mixedissmiling (Verity Games)

Developer (6 edits)

UPDATE!

We have a todo list! on this list are things that are already complete [x], partially complete [>], or not complete [ ].

[X] Movement

[X] Planes (+movement)

[X] Debug Menu

[X] Title Screen

[ ] Enemies

[ ] Obstacles

[ ] Story Mode

[ ] Sounds (yeah, this exists to)

MORE:

Improved scoring system, is now NOT messed up and buggy ( :

Movement is 110x better than before

Things are coming back together nicely

ONE MORE THING:

I may be moving house to a new computer soon, meaning moving project files, pushing to the latest version of Godot, and making sure everything works properly, meaning more break times.

Remember, I'm hoping to have a new public beta out by Mid-September to Late-October, I'll announce when we're getting close!