Hello! Is there english option?
versegm
Creator of
Recent community posts
I will respectfully decline. On the off-chance that you're not a scammer, can I suggest actually checking what the game is before copy/pasting your invitation to join your bundle? It reflects very poorly on your bundle & its organisation when you show up to say "this is a cool game" about a product that is not a game and which I know you have not read. I know you're probably browsing hundreds of itchio pages a day & that it's a pain to make personalized messages, but your message made me go "wait, is this a grifter?" and I figure I can't possibly be the only one who reacted like this. Even just having 2-3 generic messages per category (for games, for zines, for ttrpg) would drastically increase the amount of responses you get.
Regardless, I wish you the best in your future endeavors. Peace!
I thought it was neat! Very to the point. Though I think in the future it would be cool to add explanations on each animal need- I could get by because I'd already played plenty of zoo tycoons before, but I figure a 100% new person would be taken offguard by "what does it mean if the environment gauge is down" "what does the social gauge means" ect.
Real cute! Took me quite a bit to get the hang of it, but I feel like it's really the perfect length for this sort of games- it felt challenging without being frustrating since all in all I only did three levels (even if I did each like five times).
The chara designs are all bangers, and I'm also a big fan of the music :] sadly I couldn't read much of the dialogue because I was focused on "ARGHGHGHG THEY'RE GONNA FIND ME" but what little I saw characterized everyone wonderfully.
Very enjoyable game!
Really good game! If I were nitpicky I'd say the UI could be improved (there are a few times when picking dialogues where I picked the opposite of what I wanted cuz the "option selected" and "option not selected" colors are too similar lol) as well as the pacing (that last bullying scene was a bit too fast-paced imo? A couple pauses could have hightened the impact of the whole scene) but overall it's an excellent job that does really cool things with rpgmaker. Love the art. Love Mr Long-leg. Tilly kill yeeeeeey :D
Oh wow that's a full book report of a review! Thank you very much, I am deeply flattered :]
As a rule I try not to weight in in analysis of my works (because I think it's lame when writers are like "THIS is the ONLY correct interpretation of my art ever, NOT ALLOWED to do anything else!!" so I vowed to never be that person) but I do want you to know you picked up on quite a handful of things I'd sprinkled here on purpose, and I'm very happy about it >:3c
As for Agneau's name, the idea I had in mind while writing was that being given the title of "Agneau" basically overwrote any identity you had prior- aka, whatever name the protag had before no longer matters. They're Agneau now. That's their name! That's who they are. That being said, it's never explicitly stated in the game, so feel free to imagine otherwise. It's free real estate!
ooooughghghghg.... this one punched me straight in the guts. I only did the good ending (sorry <3 I care about Asher and Kylian too much to do that to them haha) but it's a heartwrenchings tory about... anticipatory grief, or however you call what comes before death.
I especially have to praise it because when it comes to terminal illness, it is so easy to go for the pity route; look at how sad this person is! Aren't you sad too? Isn't it terrible? But the story isn't that... cheap, if you know what I mean. Yes, what is happening is terrible. No, there are no solution. But while death is an oppressive ghost looming through the entire story, the characters aren't solely defined by it. There's the organ. There's food. There's school. Little tidbits to remind us that these characters are, well, characters, with their own lives and interests and mundane problems, not cardboard cutouts from a cancer pamphlet.
The music is baller, the art is real good (BIG fan of homie's sprite getting more and more tired as the story goes on) and it's a small detail, but I really like how the text box fades to indicate a timeskip, I thought it was very subtle and clever.
Anyways. [thumb up through tears] gay autism real. Let's play the organ brother. It's broken, and that's unfair, but we can still play. By god. We can still play.