Hey, thanks, mate! That's mighty kind of you. :)
Amazing holidays and a great new year to you, too!
VertigoAVN
Creator of
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Hey there, thank you so much for your kind comment!
Yes, there is actually a way in the game to reset the hamsters. If you're on Android, you'll find a fairly big "Unlock Hamsters" button. When you hold that for a moment, you should get a prompt asking you to confirm your choice of wanting to lock the hamster images again.
If you're on PC, things are a little bit more complicated and involve unlocking aforementioned button through means of an Easter Egg first:
- Open your phone in-game and navigate to the character bio screen (the flaming black heart)
- There, scroll down until you find Ino
- Right-click Ino's image a few times (5 or 6, I think) until it says "Something has been unlocked." in the top left corner of your screen
- Go to the hamster gallery
- Right-click the now-available "Unlock Hamsters" button to get the same prompt I mentioned above in the Android explanation
I hope this helps you. :)
That's awesome! I'm glad to hear that CH was able to entertain you :P
The hamsters are indeed pretty small on mobile - I'm aware of that. They were never intended for the mobile version in the first place. I added them back when CH only had the PC/Linux/Mac versions and left them in for the Android version because of player feedback. For anyone who doesn't want to hunt tiny pixel-sized hamsters, though, I've added a button to simply unlock the whole hamster gallery on mobile. It can be found in the in-game phone's hamster gallery, to the right of the phone itself.
It's not the greatest solution, but it lets people choose whether they want to kill their eyes looking for the tiny buggers, or just unlock the (optional) images and focus on the story.
The font color and outlines (as well as some other things) can indeed be changed in the in-game phone, as mentioned by the tutorial at the beginning.
I'll reverse the default font color and outlines to white with a black border, though. That was intended to be the default anyway, but apparently something went wrong with that. So, thanks for letting me know.
Edit: I just checked and it was even worse than I had expected. The gray color wasn't even intended to be available as a choice at all. It's crazy that no one has mentioned it thus far, because it's been like that for way longer than I want to admit without me knowing about it.
So, again, thank you for letting me know. This needed to be fixed real bad.
Haha, thanks a lot, mate. Yeah, waiting a couple updates is probably not a bad call. I'd likely do the same as a player. I wish I could create more content faster, but to do that, I'd have to sacrifice quality in some way, and I'm just not willing to do that.
Glad you enjoyed the game so far. See you in three updates. :P
Hey there!
Honestly, that's mainly due to availability of assets in the software I use. A lot of the assets are Japanese in some way or another, so going with that made sense at the time. (I didn't know what I know now about texture editing etc.)
Besides that, a Japanese setting appeals to a lot of people and is certainly more "interesting" than boring ol' Germany. Not to mention that I can't see myself making the characters visit an Oktoberfest or something lol
Thanks! Glad you enjoyed the update!
Hey there! Thanks for letting me know.
As far as I can tell, the download works as intended, so I'm inclined to say it's something on your end. The game is uploaded directly to itch.io, so the only other option would be some issue with their download servers at the time. I assume it works by now.
Let me know if you have similar issues in the future and I'll see what I can do. :)
Yep, indeed already known and fixed for the public release tomorrow. It's an issue with the order the messages are viewed in. If you read Yukari's messages first (while still in the elevator), it gets unlocked as intended.
Thank you for mentioning it anyway, though. :)
Heh, we'll find out soon-ish what her thoughts on the matter are. Probably soon-ish, at least. I haven't written the content yet, so we'll see when exactly it happens lol
Hi there! I'm doing well, thank you for caring. :)
If everything goes according to plan, Crimson High merch (possibly including Suzu dolls?) will be available sometime next year, so your wish might not be as far-fetched as you may think. :P
Anyway, thanks for your kind words! I'll make sure to take care of myself and I hope you do the same for yourself. :)
Heya, mate!
Not sure if you did, either, but I appreciate it anyway! It's nice to hear that my effort isn't in vain. :)
And yes, you're correct. CH's updates release roughly every 4-5 weeks with the occasional outlier in one direction or the other. As you said, they aren't the biggest updates, but they add up, and I put a big focus on consistent(-ly improving) quality.
Thank you, my friend! Messages like this do wonders for my motivation and faith in what I do. :)
I hope you have a wonderful time! Cheers!
Hey there!
Usually the version on F95 is the same as the one on here (I'm the one uploading CH there during the public release of each version) so I'm a bit confused as to why your labels are switched in the settings. I haven't touched the relevant code in months and in my version of the game, the sliders are labeled correctly. Should you play the next version and the issue persists, let me know and I'll see what I can do, okay?
Aside from that, thanks for your lovely review of CH! I appreciate that a lot, and I'm confident it'll help convince undecided players to give the game a try when they read it. :)
Hey there, mate. Thanks for your kind words!
The game will most likely only get translated once it's complete, seeing as that seems to be the most sensible approach to me. I might change my mind on this and hire a professional translator before that, but as it currently stands, there are no plans for it.
Hi there! Sorry for the late reply.
First of all, thank you so much for your kind words! I'd, of course, appreciate any kind of support you can give, too. Thanks for even considering it. :)
As for the length of days, I can't give an exact estimate. The current content goes up to Day 12, Tuesday, in the late afternoon. The current day should finish during v0.39. Generally, days range from 3-6 updates in length, with me trying to decrease the number of updates after things have gotten a bit out of hand in that regard. I hope this answers your question sufficiently. :)
No worries, mate! This kind of positive feedback does wonders for my motivation, so I don't mind reading through even the longest of messages. And sorry for distracting you from collecting rodents. :P