Sounds like a puzzlescript next bug. What browser are you on?
vexorian
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Cool I get it now. I didn't modify the level so far, only the game's logic. It looks like I'll have to tweak the level a little to keep the idea but make it work in this version of Kye.
I think Robert Phipps probably modified the level to include the timers to make it easier for him while solving it, because those timers aren't in the version released by Colin Phipps.
I don't understand , so are you able to beat the level in this version of the game without any modification to the level?
Regarding the behavior differences, it looks like it's impossible to make it work identically without adding a lot of lag to the game. I will likely tweak the level so that it works in this game.
It's part of the original game's mechanics, you can do the same stuff (and the tick rate is as slow, I can actually make the game twice faster in puzzlescript, but I chose it to make it work as close as possible to the original). It's usually not a great way to solve things by doing this stuff, and this is the main reason Xye has arrows that are faster than the player.
I really can't believe you have so many levels and all of them are so good. In part it's because of the mechanic having so much potential. But there's simply so much game here.
My only complain is that I wish it was possible to scroll the camera in large levels to see what's coming.
An undo function would have been nice.
I beat it. The mechanic is very cool, although the ability that can be triggered with Z may make things too easy in comparison with not having it. Once I understood that ability I breezed through the last two levels quickly.
Restarting levels is a bit too cumbersome.
But it's an adventure to go from not understanding the game at all to being able to solve every level. Combined with the excellent presentation (including the music) this is currently the best entry I've seen so far (note: I basically only play HTML5 puzzle entries, so this is a partial view of things).
I think this would be a very nice ACM ICPC/ codeforces / google codejam-style problem
I really like the overall presentation and the brain teasers here.
It feels like a complete game, which is not something I can say of most jam entries. I would realistically play this in my phone in its current state.
This is the game jam version done in under 48 for the Ludum Dare 48 compo. There's a newer version with additional polish at https://vexorian.itch.io/dig-and-dig-deep .
I recommend to play the more-polished version. Play this version only if you are judging the Game Jam entry.