I appreciate the honest feedback. This is my first attempt at making a card game and its still very early in development. I mostly wanted to put a demo out there to see if the basic game was fun enough to play to justify continuing to work on it. My hope with this game is to eventually have a passable slay the spire clone with some unique mechanics and a good balance of adult content. But its just me working on it and it's definitely not there yet. So I'm glad to hear it was at least stable, playable and you'd like to see more from it. That's what I was hoping to hear : ).
I'd agree with most of your points about things that are missing, something like a relic system I had planned to add but ended up prioritizing other fixes and didn't get it into the demo. I also liked some of the mechanics we came up with like cards that play next turn, so I'm glad you found those interesting.
vgbstudio
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Thanks for the feedback, this is just our demo version of the concept so we're very much looking for ways to improve. I like the idea of saving/loading outfits maybe some sort of 'favorites' menu you can use. We did initially try to do dropdown menus for the outfit choices ui but found there was too many options for it to be usable in mobile. Maybe we could re-enable it for desktop versions. Glad you liked it though! We're hoping to refine the core concept into something very fun to play and then build out a bigger game with way more characters and outfit options.
The game was developed in English so you'll get the best experience that way. We include translations in a number of languages and set the starting language based on your system's default language (which I assume is german). Unfortunately our resources are pretty limited so we only have machine translations, which are not the best, for most languages.
For the main screen where you select one of the three girls there is a return button in the bottom middle, for the individual galleries it's in the bottom right. The button is pretty small in the android version so it might be hard to hit. I'm working on increasing the size to something reasonable for the next version.
I agree, animations would be cool. We have a roadmap on our patreon if you want more details about updates but tldr: we'll be doing a few more updates and are targeting a steam release in july. After that we're planning to do at least one exclusive dlc on patreon. If the full release does well enough it would be awesome to take this on fulltime and do a lot more games but I can't promise anything yet.
I've posted up a development roadmap here if you want more details. https://www.patreon.com/posts/spirit-harem-104309763 but tldr: yes, we're planning to do updates every 2-3 weeks, and we're planning to have the game fully finished in July