Thanks :)
Vi Silvester
Creator of
Recent community posts
Well what is happening is something that i forgot to mention XD.
If you have the second relic active (river tunic) you will be able to "swim", there is no animation since it become a low priority feature.
Originally each rellic would have a unic map effect, but saddly, no time to implement all of them.
Thanks for the feed back :)
About the magic been quite low and weak at the beginning was a deliberate choice because the original intent of the game is that the magical attacks are from the relics that you will collect during the game, but since we already start with all of them indeed it dosent make a lot of sense by itself.
About enemy health, i was planning to add a pop up damage number, but due the lack of time it was one of many mechanics that was not included :/
About dialog, its another feature thats not included but was always in the plan. on each one of the caves in the game you would have an oracle statue, these statues would tell a bit of lore, as well how aquire the 4 relics and how you could use their powers to overcome obstacles.
Thanks for the feedback
Totally agree, i was implementing the dungeons but sadly i run out of time, i will be continuing developement in the future.
About the enemys, i pretend revisit the combat sistem as a whole so i decided not implement the enemy response yet, since it could probably been completely discarted.
Hi yakulbeans, if you are a OLC viewer, the moving terrain isnt mutch different then the implementation that javid made in his "tile-base platformer" videos. The only diferrence is that instead to shift the tile position i shifted the points that made the terrain. If you want to go in depth, the sorce code is totally available.