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Thanks for the feed back :)

About the magic been quite low and weak at the beginning was a deliberate choice because the original intent of the game is that the magical attacks are from the relics that you will collect during the game, but since we already start with all of them indeed it dosent make a lot of sense by itself.
About enemy health, i was planning to add a pop up damage number, but due the lack of time it was one of many mechanics that was not included :/

About dialog, its another feature thats not included but was always in the plan. on each one of the caves in the game you would have an oracle statue, these statues would tell a bit of lore, as well how aquire the 4 relics  and how you could use their powers to overcome obstacles.