Just finished a play-through. I really like the theme, description of the places and memories, and the transition from the other place to the mental ward. My main critique is about the pacing. I felt the ending came up incredibly quickly, and the sudden escalation of the middle state of the protagonist inside the other place was a bit jarring. Good stuff!
ViburnumScarab
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I enjoyed what was available so far, I like getting to meet people and I felt like the quests would be fun if I continued. Some suggestions:
1. I started to feel like I had been given a lot of "quests" to consider by the end of my session. I had wondered if we could have a notepad or a quest list somewhere.
2. I cannot help myself and I always look for all the details. I felt like there were a lot of those in the garbage, maybe too many. Not sure. After the quiz, I think this was one of your main ways to give that information to players. I wonder if we'd be able to access them through some kind of notepad (again) or maybe an inventory, as they're items mostly.
3. I felt there were a couple of moments where there were jumps in logic. The one that stood out was the switch from, there's some weird chemical that we found to sudden social changes without explaining why or how.
I tried it, even though I disagree with the use of AI in creative developments. I went through the intro, and none of my choices mattered. If I didn't choose the right option, everyone died. Then it threw me into the AI screen, and it couldn't answer basic questions related to the narrative. I think it would have been much better if you wrote dialogue instead of relying on the AI.
I will echo many of the suggestions that beaublue mentioned, but I wanted to specifically talk about a couple of sets of choices that I experienced as Jhorrick.
1. I really enjoyed the memory sequence toward the end of the demo, and the lack of control that I felt. That is what I expect with a character focused on memory loss. I hope this kind of strategy continues on.
2. I felt slightly confused when I let the indigenous people take one of the party, and everyone seemed to dislike that. Why did they feel that way?
3. I felt like Jhorrick frequently has the choice of several snippy ways of speaking in conversation (which is fine), but the other person in the conversation appears to not care each time. I would personally take a little offense if someone spoke to me like that IRL, and I didn't see that while playing.
Very beautiful. I love the thought that we learned to sit with each other after death from fungi. All plants are descended from one plant that sat with a fungus to learn about the chemical ABA, without it, they would just leak all of their water out. We probably have learned something similar from fungi.