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I will echo many of the suggestions that beaublue mentioned, but I wanted to specifically talk about a couple of sets of choices that I experienced as Jhorrick.
1. I really enjoyed the memory sequence toward the end of the demo, and the lack of control that I felt. That is what I expect with a character focused on memory loss. I hope this kind of strategy continues on.

2. I felt slightly confused when I let the indigenous people take one of the party, and everyone seemed to dislike that. Why did they feel that way?

3. I felt like Jhorrick frequently has the choice of several snippy ways of speaking in conversation (which is fine), but the other person in the conversation appears to not care each time. I would personally take a little offense if someone spoke to me like that IRL, and I didn't see that while playing.

Hi! Thanks so much, for playing and commenting - this is super useful feedback. With respect to 2: Diego and Mazel are the two most altruistic members of the party and don't like leaving someone behind - but maybe I'll think of some ways to make their reactions more natural!