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ViennasGeek

8
Posts
1
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A member registered Feb 10, 2023

Recent community posts

Sorry for the delay, tried the actual version and it works perfect now. Thanks for your work. :)

Hey,

I'm sorry but the new version has still the old problem, no effect with changing resolution or quality.

Hey,

changing the resolution and quality doesn't have any effect.

My MacBook has 8GB RAM, and I'm sure it worked in 1.68 :)

Didn't you change the Unity-Version in 1.69? Maybe that's my problem. 

I will play it on a Windows Laptop from now on, so there is no need for you to change anything.

I'm sorry, but the problem still exists.
For me (I am not an programming expert) it looks like a file has a wrong reference to drive D: (which don't exists on my MacBook).

NullReferenceException: Object reference not set to an instance of an object

  at TapMinigameInputs.OnEnable () [0x00007] in D:\Workspace\FWG_32\Assets\Scripts\Minigame\TapMinigameInputs.cs:39 

I'll sent you Screenshot of the game and the actual player.log.
Thanks for your hard work and quick response.

I found no errors, but 4 times "Exception" in the log file. How can I send it to you?

Thanks for the quick support. The problem still exists.

Is it helpful to send you the logfile?

Hey, yes, the problem exists since 1.69f1 and is in 1.69f5 also there.

The game didn't work on MacBook with M1-Chip since the new version. There is only one color fullscreen, like zoomed in to max.