The game didn't work on MacBook with M1-Chip since the new version. There is only one color fullscreen, like zoomed in to max.
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I'm sorry, but the problem still exists.
For me (I am not an programming expert) it looks like a file has a wrong reference to drive D: (which don't exists on my MacBook).
NullReferenceException: Object reference not set to an instance of an object
at TapMinigameInputs.OnEnable () [0x00007] in D:\Workspace\FWG_32\Assets\Scripts\Minigame\TapMinigameInputs.cs:39
I'll sent you Screenshot of the game and the actual player.log.
Thanks for your hard work and quick response.
Hey!
This message about TapMinigameInputs is not related to the visuals, it's a missing reference on a VR input. I've silenced it in the upcoming 1.7 to avoid confusions.
Can you try setting the game to "potato" quality, and maybe reducing the resolution at well?
How much RAM does your M1 have?
Also, are you 100% sure it worked in 1.68?