I KNEW IT!!!! That plot twist at the end... I love it. Also the puzzles were very fun to solve
Vieslav
Creator of
Recent community posts
Wow! I love the design, audio, the feel... well all of it really. After reaching 10k I feel like I achieved something xd One thing I can think of how you can upgrade your game is that you can make the game a little bit harder by either making it faster earlier on or making the obstacles come from the both sides at the same time
I love the style of graphics you did here. The game was fun, but I feel like the dialogue skipping (or progressing?) was not very responsive and sometimes I was feeling stuck in it. Also making player drop items and talk with the same button was real pain in the ass for me personally, because I had to try multiple times before I was able to deliver anything.
We are very happy that you liked our art and animations. Could you describe what you meant about non-linear movement (some example appreciated)? You're right about we should give more speed to player or more time to react before enemy jumps. We're glad you liked our concept for game too! Currently we're working on a bigger project, so if you're interested you could follow us!
Thank you for your feedback! We appreciate your opinion and we are very glad that you shared it with us. You are right about both pad and about some mechanics to give the player more options, but sadly we had no time to implement those things into the game before the deadline. We are very happy to hear that you liked our idea (Oh and in the beginning egg was even more fragile, because it was one-shotted by an enemy :D )
We are currently working on a bigger project so if you would like to see more of our ideas be sure to give us a follow :)
Thanks for review! We're glad that you liked the character and gameplay! We know that the game is a little hard for newcomers, so we add possibility to kill the enemy when they're still jumping. Also particles help to get the exact enemy location, so you can kill them before they even become half-visible and start to attack. Stereo audio also helps you to know on which platform the enemy is (each platform has unique sound for enemy footstep, and is played accordingly on the left or right speaker).