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A jam submission

EggProtectorView game page

Defend your egg from unseen enemies!
Submitted by Vieslav — 9 minutes, 28 seconds before the deadline
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EggProtector's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#273.1003.100
Gameplay#392.2002.200
Design#422.5002.500

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

amazing , just make alittle bit easier, and smoothe movement

Developer

We know that this game can be harder than it should be and it happens a lot. Thanks for playing though, we will make sure to have in mind your advices :)

(1 edit)

very good game with beautifull idea,good job 

when you walk you have to consider the friction between you and the ground ,so speed should not be linear , also the flying speed it shouldnt be linear to have good controls , also the game is a littlee bit hard because you cant move fast between the platform, choosing the speed and the distances is very important, the art is very very good especially the pixel art animations

Developer

We are very happy that you liked our art and animations. Could you describe what you meant about non-linear movement (some example appreciated)? You're right about we should give more speed to player or more time to react before enemy jumps. We're glad you liked our concept for game too! Currently we're working on a bigger project, so if you're interested you could follow us!

Submitted (1 edit)

Interesing game but a little bit hard to control, or maybe the sword's range is a bit short when trying to strike the enemies in midair. Egg feels too fragile but that might be the point but it feels you don't have many options besides swaying from side to side slicing impending jumpers. I feel like its should be played with a game pad.

Developer(+1)

Thank you for your feedback!  We appreciate your opinion and we are very glad that you shared it with us. You are right about both pad and about some mechanics to give the player more options, but sadly we had no time to implement those things into the game before the deadline. We are very happy to hear that you liked our idea (Oh and in the beginning egg was even more fragile, because it was one-shotted by an enemy :D ) 

We are currently working on a bigger project so if you would like to see more of our ideas be sure to give us a follow :)

Submitted

Graphic was nice, animations were nice... but it was either too hard to control or (and I see this one as the most possible case) i SUCK SO BAD at this game xD

Developer

We are very happy to hear that you enjoyed the look of our game. Sadly we had no time to test the difficulty of it enough times, so we believe that's the reason why it is a little bit harder than it should be. Either way thanks for playing :)

Submitted

There's a lot of good in this game. I liked the character design and the simplistic gameplay was really addictive. But the game was too hard!!! There was so little time to slay the enemies before they jumped. If only they were easily hittable when airborne.

Developer

Thanks for review! We're glad that you liked the character and gameplay! We know that the game is a little hard for newcomers, so we add possibility to kill the enemy when they're still jumping. Also particles help to get the exact enemy location, so you can kill them before they even become half-visible and start to attack. Stereo audio also helps you to know on which platform the enemy is (each platform has unique sound for enemy footstep, and is played accordingly on the left or right speaker).