On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

VikingDao

6
Posts
A member registered 67 days ago · View creator page →

Creator of

Recent community posts

Whatever works lol

Sorry, instructions were in description. 4 units at bottom are yours. You left click to select them and right click somewhere to move them. Right click attacks enemies (though is abit janky when enemy moves). The ball is just to stop them ai pathing from start to finish in one click. End goal is to get one player to the gold plate at the top of the map at which point the game ends. Sorry there's not more, it was a very late build and is killing me i can't change more..... Watch out for:

Another Last Stand

In the future

In truth the ball was not meant to exist and i still can't find it in the files. The controls are something i definitely want to improve in many ways but after a few issues and no prior knowledge on unreal before the jam, i only managed to get the basics from the course down, add the end goal. i will be revisiting it though and addressing the issues you raised cheers

Apologies, i did infact mess up and have spent the last few days researching how to package the game correctly, including downloading the SDK drivers and such joy. Currently i am uploading a new zip called last stand and that will have one folder in with an application file called rtsgamejam (it has an unreal logo). i have tried it and it worked fine for me so, if you're patient enough to download it again, please let me know if you do have any issues. the notes on the game and install instructions have also been update, basically the rtsgamejam.zip is still there as was submitted in time for gamejam. the last stand zip is the exact same game but packaged so it can be played rather than as an unreal project. if you don't see the file yet then it may be you have beaten my download to the punch as i am replying to you as the new zip uploads

After some research i believe i uploaded the project as a zip file so after some research i believe i have found out what to do and am currently packaging the game which should produce the playable product..... Options were to configure as project settings, DeBugGame, Development and shipping so i have packaged the game as shipping configuration as feel this should be the version most likely to be playable. Any issues please let me know, though i will post to confirm with you once i have uploaded that file

I have a nasty feeling it may need unreal to play it, that is one thing i am unsure on, hopefully it is able to just be unzipped and used but if not please let me know and i will do my best to rectify it tonight and message you with the progress