Guys if you struggle with the game, here's how I complete the level. But I still encourage you to complete it yourself!
vimzim
Creator of
Recent community posts
Yeah sorry I didn't think much about numbers position but I kinda got used to them during development. My Idea was they are floating above empty squares at half the character's height. Initially I wanted to make a top-down game but when drawing the box I drew the isometric one and decided to go with it even though I had never made isometric games before :)
Another problem is that the walls aren't demarcated and that you must not push explosive boxes against the wall because you will never be able to get them out. Maybe it would make more sense if I had placed the acid pools at the corners of the map.
Inhuman Resources: Great setting (as a person without a job that's my feeling about HR too). Superb metal OST. Boss was too easy (even though I'm bad at bullet hells). Ending screens are without music unfortunately.
Tenne: Very short (unless i'm too dumb to discover another way the level ends besides dying). Good synthwave OST. Good art. If you had more time I think it would be a solid platformer.
Frog creator: Very cute art :} I think it would benefit from having music.
Temple of Star: I like the setting. I played this one longer than the others trying to discover a way to speedrun it (i failed ;)). Very good art. I think it can benefit from having secret rooms like in doom. In general it feels more polished than other games.
Beneath the gale: Pretty challenging. The only tactic I was able to beat it with is by trying to lure the falcon (hawk? eagle?) as far as possible. As I understand it the winning condition is activating all pillars (robots?) in any order, but there's no indication how many are left or which ones are already activated.
Painting detective: Good art and premise. Unfortunately very short and no challenge.
Looking forward to hear what people think of my game :)