I don't own a Steam Deck so I can't test it.
vini1264
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Thanks for the reply. Also I don't know If it's in your plans, but SiN is known for having a very slippery player movement which doesn't feel very smooth, and from my knowledge it's because the game runs at an internal 10hz tickrate. Maybe It would be good to raise the tickrate to make player control feel more smooth, the Quake 2 remaster did It. Then again, I don't know If you plan to change this behaviour
Hey, I just wanted to say, thank you very much for this. I've been waiting for years for a SiN source port, and it's finally here, It works great. I would like to report a little issue with the controller support however, when I have 4 weapons selectable in the weapon radial menu It's almost impossible to select the weapon located on the slot at the right of the screen, for some reason it ends up pushing back to the other weapons slots, so I can't select Blade's Magnum at the beginning.
I think it would be a good idea to implement aim assist too, because trying to aim at an enemy with the right analog stick without aim assist is very difficult.