Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

vini1264

5
Posts
1
Topics
16
Followers
A member registered Apr 21, 2020 · View creator page →

Creator of

Recent community posts

I don't own a Steam Deck so I can't test it.

(1 edit)

Thanks for the reply. Also I don't know If it's in your plans, but SiN is known for having a very slippery player movement which doesn't feel very smooth, and from my knowledge it's because the game runs at an internal 10hz tickrate. Maybe It would be good to raise the tickrate to make player control feel more smooth, the Quake 2 remaster did It. Then again, I don't know If you plan to change this behaviour

Hey, I just wanted to say, thank you very much for this. I've been waiting for years for a SiN source port, and it's finally here, It works great. I would like to report a little issue with the controller support however, when I have 4 weapons selectable in the weapon radial menu It's almost impossible to select the weapon located on the slot at the right of the screen, for some reason it ends up pushing back to the other weapons slots, so I can't select Blade's Magnum at the beginning.

I think it would be a good idea to implement aim assist too, because trying to aim at an enemy with the right analog stick without aim assist is very difficult.

I have a monitor with a resolution of 1366x768, for some reason the game always starts at 1920x1080 doesn't matter what resolution I chose on the menu. Also there's no 1366x768 option on the menu and changing the UE4 configuration file doesn't do anything.

Hello, I've downloaded the AVP2 fix but the mouse sensitivity is too low, is there any way to change it?